Farming Simulator 2015 dataS.gar

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
aluigi
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Farming Simulator 2015 dataS.gar

Post by aluigi »

http://aluigi.org/papers/bms/giants_software.bms

Script updated to version 0.3.2, now the game no longer uses 2 hardcoded keys so now it uses a total of 4 32bit keys.
jadugar
Posts: 38
Joined: Tue Nov 29, 2016 6:39 pm

Re: Farming Simulator 2015 dataS.gar

Post by jadugar »

aluigi wrote:http://aluigi.org/papers/bms/giants_software.bms

Script updated to version 0.3.2, now the game no longer uses 2 hardcoded keys so now it uses a total of 4 32bit keys.

not work to repack this .gar file?
Farming S.17
aluigi
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Re: Farming Simulator 2015 dataS.gar

Post by aluigi »

It depends by the format of the archive and the version.
For example there are no problems with the archives with the "PACK" magic (I guess they are used in the most recent games if I remember correctly).
There are problems only with the archives that use the custom encryption algorithm, those with the "you can eat" pattern in the string at their beginning.
jadugar
Posts: 38
Joined: Tue Nov 29, 2016 6:39 pm

Re: Farming Simulator 2015 dataS.gar

Post by jadugar »

aluigi wrote:It depends by the format of the archive and the version.
For example there are no problems with the archives with the "PACK" magic (I guess they are used in the most recent games if I remember correctly).
There are problems only with the archives that use the custom encryption algorithm, those with the "you can eat" pattern in the string at their beginning.

thanks,
File you want to check you give an example?
To test and modify your script,GAR archives.
aluigi
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Re: Farming Simulator 2015 dataS.gar

Post by aluigi »

Oh no.
It's very simple: try reimport.bat, if you receive an error message from quickbms or the game doesn't work with the edited archive, it means that reimporting can't work.
Nothing to modify, it works or doesn't work.
jadugar
Posts: 38
Joined: Tue Nov 29, 2016 6:39 pm

Re: Farming Simulator 2015 dataS.gar

Post by jadugar »

aluigi wrote:Oh no.
It's very simple: try reimport.bat, if you receive an error message from quickbms or the game doesn't work with the edited archive, it means that reimporting can't work.
Nothing to modify, it works or doesn't work.

thanks man,
No way to put the modified files in the main folder does not exist?
aluigi
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Re: Farming Simulator 2015 dataS.gar

Post by aluigi »

Apparently that method (leaving the extracted files in the game folder or "data" folder of the game) doesn't work.

Anyway this topic has been already discussed other times, use Google:
farming simulator reimport site:zenhax.com
jadugar
Posts: 38
Joined: Tue Nov 29, 2016 6:39 pm

Re: Farming Simulator 2015 dataS.gar

Post by jadugar »

aluigi wrote:Apparently that method (leaving the extracted files in the game folder or "data" folder of the game) doesn't work.

Anyway this topic has been already discussed other times, use Google:
farming simulator reimport site:zenhax.com

thanks.
curi0
Posts: 1
Joined: Wed Jan 11, 2017 6:15 am

Re: Farming Simulator 2015 dataS.gar

Post by curi0 »

Sorry to bump this, but thanx a lot for the update, man! It still works with Farming Simulator 17.

I also wanna confirm that although reimporting doesn't seem to work, but putting back the extracted directory in the game dir works fine (move the original *.gar elsewhere). So, there's no need to reimport after you modified the files.
jadugar
Posts: 38
Joined: Tue Nov 29, 2016 6:39 pm

Re: Farming Simulator 2015 dataS.gar

Post by jadugar »

curi0 wrote:Sorry to bump this, but thanx a lot for the update, man! It still works with Farming Simulator 17.

I also wanna confirm that although reimporting doesn't seem to work, but putting back the extracted directory in the game dir works fine (move the original *.gar elsewhere). So, there's no need to reimport after you modified the files.


thanks. If there is such a thing possible
Please "a little bit about where the files are located and in what form should take you explain.