Black Desert Online Maps (.vnd, .vnl, .vnm, .mapdata)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Black Desert Online Maps (.vnd, .vnl, .vnm, .mapdata)

Post by Irastris »

Hello ZenHAX Community.

Has anyone here that has taken the time to research Black Desert Online figured out the purpose of the four file formats listed in topic header? I'm pretty certain they all relate to the world environment, given that they can all be found in the same folder with one another, but what I don't know is whether or not they contain any goodies. They take up a hefty 16GB on my drive so I'm hoping to find out whether or not they're necessary, or if all I need are the static meshes (.pam) and textures (.dds) that are also in the map folders.

Unfortunately, that's the extent of my knowledge for deducing the purpose of a filetype, so I've uploaded 1 of each file that I'm interested in learning about. I've also included a .pam mesh and its corresponding .dds texture in case the unknown filetypes reference them in any way. I couldn't find a .vnd that also shared the filename of the others however, so I'm not sure if the one I included matches up with the rest.

A massive thanks to anyone that can help me out.
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Black Desert Online Maps (.vnd, .vnl, .vnm, .mapdata)

Post by Karpati »

Did you try out the 3D Object Converter?
http://3doc.i3dconverter.com

It supports the following Black Desert formats:
.pac/pab
.pam
.mapdata

Install or use the portable version of the program. Just use the Help/Check for updates... function to get the latest version (v6.417).