I've been searching everywhere for a solution to unpack the .SED archives found in the game files, particularly the one which appears to contain the sound effects for the camera obscura (WP_CAMERA0.SED). When opened with a hex editor, it seems like it may be of another format called WHD, but I didn't find anything for that either. Here's the beginning of the file:
There are a couple of fields that are "duplicated" but hopefully the script works with all the sed archives.
First a big thank you for helping me once again, aluigi! I've tried your script, updated QuickBMS to the latest version and also put the "lfm_order.bin" into the same folder just to be sure, but I always get the following:
QuickBMS generic files extractor and reimporter 0.7.6a by Luigi Auriemma e-mail: me@aluigi.org web: aluigi.org (Aug 22 2016 - 18:08:37)
quickbms.aluigi.org Homepage zenhax.com ZenHAX Forum @zenhax Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line where are available various options like folder scanning, filters and so on
- select the BMS script to use - select the input archives/files to extract, type * or "" for whole folder and subfolders - select the output folder where extracting the files - open input file C:\Users\juwoe\Downloads\fatframedata\extracted\SOUND\SE\WP_CAMERA0.SED - open script C:\Users\juwoe\Desktop\fatal_frame.bms - set output folder C:\Users\juwoe\Downloads\fatframedata\extracted\SOUND\SE\camera
offset filesize filename -------------------------------------- - enter in folder C:\Users\juwoe\Downloads\fatframedata\extracted\SOUND\SE - open input file C:\Users\juwoe\Downloads\fatframedata\extracted\SOUND\SE\lfm_order.bin
- signature of 4 bytes at offset 0x00000000 doesn't match the one expected by the script:
this one: "WHD1" 57 48 44 31 WHD1
expected: "LNS5" 4c 4e 53 35 LNS5
- 0 files found in 1 seconds coverage file 0 0% 4 2445984 coverage file 1 99% 212400 212487
Press ENTER or close the window to quit
Am I doing something wrong? If so, please point me in the right direction
That was it, thank you! It is working like a charm For my specific archive, it outputs a rather large .dat with a smaller .wbh file. Do you have any idea how it would now be possible to get the sounds inside? Is there another script needed?