Cutscene support for all characters (including dogs, horses, etc). Instructions in the post below.
DDog MTARs support
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They have unique and interesting system. I was able to read all position/rotation data for all frames/bones and unpack rotations to proper quaternions. They were packed another weird way I've never seen before. Another strange thing, they actually baked IK data INTO the animation, that is very unusual, most games apply IK AFTER the animation.
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This is an example of (200 extracted animations in one non-stop video). As for strange effects in transitions between animations, ignore them, it happens because they're not supposed to work in one go.
https://youtu.be/oUofIF7u1bQ
Also here's an interesting video recorded during quat research. Changing one component sign made snake (and everyone else) walk in a strange way. I also have a video of finding Paz in this way, its pathetic.
https://youtu.be/7pOoO4rhimY
Research thread: https://facepunch.com/showthread.php?t=1534738