FIFA 17
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FIFA 17
The bad news is that FIFA 17 is not supported yet.
The new format is made just to complicate the extraction with TOC which is a reference to SB (as usual) and SB a reference for the CAT files that are a reference to the CAS archives... yeah: TOC->SB->CAT->CAS
I found a way to implement this complex reference in my frostbite.bms script but it's experimental and doesn't cover the compression used for the chunked files, I don't know what compression it uses.
The updated and totally useless script is 0.3:
http://aluigi.org/bms/frostbite.bms
If you select the TOC/SB files: the script will locate and dump the raw compressed files indexed there from CAS
If you select the CAT/CAS files: the script will make a raw nameless dump of everything is contained in the archives (better imho)
I'm not so interested in figuring the compression at the moment or continuing with this complex toc/sb/cat/cas format, so I provide the script "as-is".
The new format is made just to complicate the extraction with TOC which is a reference to SB (as usual) and SB a reference for the CAT files that are a reference to the CAS archives... yeah: TOC->SB->CAT->CAS
I found a way to implement this complex reference in my frostbite.bms script but it's experimental and doesn't cover the compression used for the chunked files, I don't know what compression it uses.
The updated and totally useless script is 0.3:
http://aluigi.org/bms/frostbite.bms
If you select the TOC/SB files: the script will locate and dump the raw compressed files indexed there from CAS
If you select the CAT/CAS files: the script will make a raw nameless dump of everything is contained in the archives (better imho)
I'm not so interested in figuring the compression at the moment or continuing with this complex toc/sb/cat/cas format, so I provide the script "as-is".
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Re: FIFA 17
Nice effort. Do you know if this script works also for other Frostbite games such as ones that aren't listed on the header of the script?
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Re: FIFA 17
It should but it's better if you provide some samples (toc is probably enough) because this FIFA17 uses version 1 and I don't want that it collides with other versions 1 that don't use cat/cas
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Re: FIFA 17
In case someone wants to check the compression used by the archives, I have attached a full chunk (full file too) with a compressed size of 0x07e1 bytes and a decompressed size of 0x1088.
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Re: FIFA 17
Well, if you really claim that just the .sb/.toc pairs are enough, then here they are:
https://mega.nz/#F!fNdxDBJJ!5MIMEp_JOGIbuc23iTp2Zg
These files came from Mirror's Edge Catalyst.
https://mega.nz/#F!fNdxDBJJ!5MIMEp_JOGIbuc23iTp2Zg
These files came from Mirror's Edge Catalyst.
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Re: FIFA 17
It seems compatible.
The only problem remains the compression algorithm that I hope to solve one day.
The only problem remains the compression algorithm that I hope to solve one day.
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Re: FIFA 17
Except not. This is what happened when I loaded the script with an .cat file:
The same error also happened with a .sb/.toc file(report attached). But anyway, this is the error:Yep.
Code: Select all
QuickBMS generic files extractor and reimporter 0.7.6a (64bit test)
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Aug 22 2016 - 18:02:49)
quickbms.aluigi.org Homepage
zenhax.com ZenHAX Forum
@zenhax Twitter & Scripts
- current_folder: E:\quickbms
- bms_folder: E:\quickbms_scripts
- exe_folder: E:\quickbms
- file_folder: E:\3DMGAME-Mirrors.Edge.Catalyst-CPY\extracted\MirrorsEdgeCatal\Setup\Data\Win32\gameconfigurations\defaultinstallpackage
- output_folder: E:\quickbms
- temp_folder: C:\Users\TCA\AppData\Local\Temp\
- open input file E:\3DMGAME-Mirrors.Edge.Catalyst-CPY\extracted\MirrorsEdgeCatal\Setup\Data\Win32\gameconfigurations\defaultinstallpackage\cas.cat
- open script E:\quickbms_scripts\frostbite.bms
- set output folder .
offset filesize filename
--------------------------------------
. 0000000000000000 get EXT "cat" -1002
.
- enter in folder E:\3DMGAME-Mirrors.Edge.Catalyst-CPY\extracted\MirrorsEdgeCatal\Setup\Data\Win32\gameconfigurations\defaultinstallpackage
coverage file 0 0% 0 569632
- open input file E:\3DMGAME-Mirrors.Edge.Catalyst-CPY\extracted\MirrorsEdgeCatal\Setup\Data\Win32\gameconfigurations\defaultinstallpackage\cas.cat
. 000000000000022c idstr "NyanNyanNyanNyan" 16
4e 79 61 6e 4e 79 61 6e 4e 79 61 6e 4e 79 61 6e NyanNyanNyanNyan
. 000000000000023c get FILES 0x0000000000003dbf 4
. 0000000000000240 getdstr ZERO "" 20
00 00 00 00 72 f3 61 61 a4 99 81 1e 7e b0 a0 6c ....r.aa....~..l
54 b0 c2 0f T...
. 0000000000000254 getdstr HASH "" 20
d6 28 5d c3 00 00 00 00 7b 0f 00 00 00 00 00 00 .(].....{.......
01 00 00 00 ....
. 0000000000000268 get FOFFSET 0x00000000f9d95eb1 4
. 000000000000026c get FSIZE 0x00000000761844a0 4
. 0000000000000270 get ZERO 0x00000000740655c2 4
. 0000000000000274 get PACK_NUM 0x00000000fdf21193 4
. 0000000000000278 get PACK_NAME "cas" -1001
- enter in folder E:\3DMGAME-Mirrors.Edge.Catalyst-CPY\extracted\MirrorsEdgeCatal\Setup\Data\Win32\gameconfigurations\defaultinstallpackage
- open input file E:\3DMGAME-Mirrors.Edge.Catalyst-CPY\extracted\MirrorsEdgeCatal\Setup\Data\Win32\gameconfigurations\defaultinstallpackage\cas_-34467437.cas
- error in src\file.c line 243: fdnum_open()
Error: No such file or directory
Last script line before the error or that produced the error:
419 open FDSE TMP 1
Code: Select all
get FOFFSET long 1
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Re: FIFA 17
I updated the MEGA folder with a .cas/.cat sample file, if you don't mind. Or do you have the files already?
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Re: FIFA 17
I'm going to buy the game but I'm not sure when I will check this stuff, boring stuff, better to play
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Re: FIFA 17
Hi Friends, How are you?
First of all I wanted to thank you, aluigi for the effort. You did a wonderful job with your Scripts and it's remarkable because you just did to help the community. I'm kinda newbie in all this, the fact is that I reached here by a coincidence, jumping from a website to another, but found it fascinanting.
I'm owner, like many people of a FIFA 17 Polish edition (50% half the prize....who wouldn't do the same?) and like another years, I wanted to fix the language. I'm not sure if you know it, but was very easy fixing the language. EA used until this year .big files that contained xml tables and files easily editable. But this year, they changed the file system. They seem to use something similar to BF4 and another Frostbite games. They have .cas files that I suspect that contains the "heavy" data and some .toc and .sb files. I think that .toc files are the key, so I tried to read them with hex editors. They were crypted and then I began to search how could I decrypt and read them.
I have to confess that I could just simply forgot and wait until someone fix it, I'm just multiplayer guy and for me it's same. But I have that fever for Knowledge, that hunger for solving problems that I know many of you could understand. I'm java programmer and I'd love to learn how to solve this.
Until now, I tried to use your Frostbite Script with the pol.toc and pol.sb files, but don't know why it don't find any files. I upload the files. What should i do or aim for?. I'd love any possible tip or explanaition because as I said, I'm lost.
Thanks in advance.
First of all I wanted to thank you, aluigi for the effort. You did a wonderful job with your Scripts and it's remarkable because you just did to help the community. I'm kinda newbie in all this, the fact is that I reached here by a coincidence, jumping from a website to another, but found it fascinanting.
I'm owner, like many people of a FIFA 17 Polish edition (50% half the prize....who wouldn't do the same?) and like another years, I wanted to fix the language. I'm not sure if you know it, but was very easy fixing the language. EA used until this year .big files that contained xml tables and files easily editable. But this year, they changed the file system. They seem to use something similar to BF4 and another Frostbite games. They have .cas files that I suspect that contains the "heavy" data and some .toc and .sb files. I think that .toc files are the key, so I tried to read them with hex editors. They were crypted and then I began to search how could I decrypt and read them.
I have to confess that I could just simply forgot and wait until someone fix it, I'm just multiplayer guy and for me it's same. But I have that fever for Knowledge, that hunger for solving problems that I know many of you could understand. I'm java programmer and I'd love to learn how to solve this.
Until now, I tried to use your Frostbite Script with the pol.toc and pol.sb files, but don't know why it don't find any files. I upload the files. What should i do or aim for?. I'd love any possible tip or explanaition because as I said, I'm lost.
Thanks in advance.
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Re: FIFA 17
Regarding this script I think it's probably not ready yet.
It works with the FIFA17 demo, don't know why it doesn't work with the full game.
I still have to test/adapt it to Mirror's Edge but, honestly, I don't care much at the moment and prefer to use my free time to jump on the buildings of City of Glass
It works with the FIFA17 demo, don't know why it doesn't work with the full game.
I still have to test/adapt it to Mirror's Edge but, honestly, I don't care much at the moment and prefer to use my free time to jump on the buildings of City of Glass
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Re: FIFA 17
Hey folks!
I've updated my personal collection of Frostbite dumping scripts (which are mostly based on Frankelstner's original scripts, but heavily modified over the years for completeness' sake) in order to make them work with FIFA 17, and I thought I'd share them with you.
They can currently successfully extract and decompress any CAS-based content, including ebx files, resources, and chunks, and also fully process and dump ebx files in the usual text format one can expect from Frank's scripts. Please note that they currently do not support non-CAS based content (such as self-contained SuperBundle content or patch data), and that they have only been tested to successfully work with the FIFA 17 Demo.
You can grab the scripts from here.
In order to extract your game's data make sure you have the 64-bit version of Python 2.7 installed, extract the scripts somewhere, and then adjust FB2Dumper.py and ebx.py so that they point to your game directory. Afterwards, simply run python FB2Dumper.py followed by python ebx.py (after FB2Dumper is finished) in your command-prompt and you should be set to go. Please note that the ebx dumping script can (and probably will) use up all of your Disk I/O and quite some CPU.
If you encounter any issues feel free to let me know, but keep in mind that I don't have the full game at my disposal, so any issues related to that will be relatively hard for me to resolve.
Cheers,
NoFaTe
I've updated my personal collection of Frostbite dumping scripts (which are mostly based on Frankelstner's original scripts, but heavily modified over the years for completeness' sake) in order to make them work with FIFA 17, and I thought I'd share them with you.
They can currently successfully extract and decompress any CAS-based content, including ebx files, resources, and chunks, and also fully process and dump ebx files in the usual text format one can expect from Frank's scripts. Please note that they currently do not support non-CAS based content (such as self-contained SuperBundle content or patch data), and that they have only been tested to successfully work with the FIFA 17 Demo.
You can grab the scripts from here.
In order to extract your game's data make sure you have the 64-bit version of Python 2.7 installed, extract the scripts somewhere, and then adjust FB2Dumper.py and ebx.py so that they point to your game directory. Afterwards, simply run python FB2Dumper.py followed by python ebx.py (after FB2Dumper is finished) in your command-prompt and you should be set to go. Please note that the ebx dumping script can (and probably will) use up all of your Disk I/O and quite some CPU.
If you encounter any issues feel free to let me know, but keep in mind that I don't have the full game at my disposal, so any issues related to that will be relatively hard for me to resolve.
Cheers,
NoFaTe
Last edited by NoFaTe on Tue Oct 11, 2016 9:43 pm, edited 2 times in total.
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Re: FIFA 17
aluigi wrote:Regarding this script I think it's probably not ready yet.
It works with the FIFA17 demo, don't know why it doesn't work with the full game.
I still have to test/adapt it to Mirror's Edge but, honestly, I don't care much at the moment and prefer to use my free time to jump on the buildings of City of Glass
Nice, I will try to use with the demo in order to learn how it works. What's your opinion about the language change of FIFA?. It's in the .toc file or .cas?.
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Re: FIFA 17
NoFaTe wrote:Hey folks!
I've updated my personal collection of Frostbite dumping scripts (which are mostly based on Frankelstner's original scripts, but heavily modified over the years for completeness' sake) in order to make them work with FIFA 17, and I thought I'd share them with you.
They can currently successfully extract and decompress any CAS-based content, including ebx files, resources, and chunks, and also fully process and dump ebx files in the usual text format one can expect from Frank's scripts. Please note that they currently do not support non-CAS based content (such as self-contained SuperBundle content or patch data), and that they have only been tested to successfully work with the FIFA 17 Demo.
You can grab the scripts from here.
In order to extract your game's data make sure you have the 64-bit version of Python 2.7 installed, extract the scripts somewhere, and then adjust FB2Dumper.py and ebx.py so that they point to your game directory. Afterwards, simply run python FB2Dumper.py followed by python ebx.py (after FB2Dumper is finished) in your command-prompt and you should be set to go. Please note that the ebx dumping script can (and probably will) use up all of your Disk I/O and quite some CPU.
If you encounter any issues feel free to let me know, but keep in mind that I don't have the full game at my disposal, so any issues related to that will be relatively hard for me to resolve.
Cheers,
NoFaTe
I'm having troubles running your script I've got constant mistakes of Syntax, I installed several versions of Python 2.7. If you can paste me the link to the version you use I'd be glad.
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Re: FIFA 17
Grieftime wrote:I'm having troubles running your script I've got constant mistakes of Syntax, I installed several versions of Python 2.7. If you can paste me the link to the version you use I'd be glad.
Make sure the Python versions you have installed do not conflict with each other (you can tell by just running python and seeing what the first line says).
In any case, here's the exact version I'm using, but any 64-bit version of Python 2.7.x should work.
If you're still getting syntax errors please paste your traceback so I can see what's causing them.
Edit: I realized I forgot to remove some of my testing code which caused some files to not dump. You can find an updated version here.
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Re: FIFA 17
NoFaTe wrote:Grieftime wrote:I'm having troubles running your script I've got constant mistakes of Syntax, I installed several versions of Python 2.7. If you can paste me the link to the version you use I'd be glad.
Make sure the Python versions you have installed do not conflict with each other (you can tell by just running python and seeing what the first line says).
In any case, here's the exact version I'm using, but any 64-bit version of Python 2.7.x should work.
If you're still getting syntax errors please paste your traceback so I can see what's causing them.
Edit: I realized I forgot to remove some of my testing code which caused some files to not dump. You can find an updated version here.
Thank you. I'll give them a try but they seem to run now. I'll study them more detailed later. I don't have experience with Python scripts so It's hard for me understanding some of the syntax. Anyways as programmer I understand the structures, callings and all that.
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Re: FIFA 17
I tried them and I face some troubles. FB2Dumper seems to work, It executes and dump, but I don't see any output. I'll add the screens of the FB2Dumper with modified paths and the console result. I'm not sure If i did something wrong. After running the FB2Dumper.py I load the ebx and I run it, but IT doesn't find any file, this is the result.
What should I specify in:
inputFolder = r"H:\Research\FIFA17\Dump\Files\bundles\ebx"
outputFolder = r"M:\Research\FIFA17\Dump\EBX" ?.
It seems that ebx doesn't find anything.
What should I specify in:
inputFolder = r"H:\Research\FIFA17\Dump\Files\bundles\ebx"
outputFolder = r"M:\Research\FIFA17\Dump\EBX" ?.
It seems that ebx doesn't find anything.
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Re: FIFA 17
@NoFaTe
What's the compression algorithm?
Is this "zstd"?
https://github.com/facebook/zstd
And do you know what's the algorithm (and relative source code) of the LZ77.dll which is floating around in older versions?
What's the compression algorithm?
Is this "zstd"?
https://github.com/facebook/zstd
And do you know what's the algorithm (and relative source code) of the LZ77.dll which is floating around in older versions?
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Re: FIFA 17
aluigi wrote:@NoFaTe
What's the compression algorithm?
Is this "zstd"?
https://github.com/facebook/zstd
And do you know what's the algorithm (and relative source code) of the LZ77.dll which is floating around in older versions?
Yes, the compression algorithm in use is a legacy version of zstd.
As for the LZ77 variant used in older versions, even though I don't have the source for the DLL itself, you might find these (#1 #2) interesting.