[request] black desert(pac,pab,paa,pam)import script for blender
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[request] black desert(pac,pab,paa,pam)import script for blender
hello guys
please i want import script for blender for black desert models and bones and animations
please i want import script for blender for black desert models and bones and animations
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
Did you try out the 3D Object Converter?
http://3doc.i3dconverter.com
It supports the following formats:
.pac/pab
.pam
.mapdata
Install or use the portable version of the program. Just use the Help/Check for updates... function to get the latest version (v6.417).
http://3doc.i3dconverter.com
It supports the following formats:
.pac/pab
.pam
.mapdata
Install or use the portable version of the program. Just use the Help/Check for updates... function to get the latest version (v6.417).
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
Karpati wrote:Did you try out the 3D Object Converter?
http://3doc.i3dconverter.com
It supports the following formats:
.pac/pab
.pam
.mapdata
Install or use the portable version of the program. Just use the Help/Check for updates... function to get the latest version (v6.417).
yes bro i have tried 3D Object Converter
but i didn't support .paa files -( animation)
there is an import script for blender in xentax forum that support (pac,pab,paa,pam)
from the member Szkaradek123 in this thread : http://forum.xentax.com/viewtopic.php?f ... hilit=.paa
if you can give a link to this script because i don't have account in that forum please ??
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
hassuny,
Please read your PM.
Please read your PM.
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
Here's the script.
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
Karpati wrote:hassuny,
Please read your PM.
thank you very much
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
Darko wrote:Here's the script.
thank you very much
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
thank you for responding
i didn't catch the idea but as you seee i can't download form xentax forum so that i wanted an external link .
Last edited by hassuny on Mon Sep 26, 2016 3:30 pm, edited 1 time in total.
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
guys thank you for your help
but how to add the script to the import menu
this script is different from other blender scripts that i have worked with ??
i put the script in "Blender\2.74\scripts\addons\"
but i can't in find in user prefrences -> addon-ons -> import-export
but how to add the script to the import menu
this script is different from other blender scripts that i have worked with ??
i put the script in "Blender\2.74\scripts\addons\"
but i can't in find in user prefrences -> addon-ons -> import-export
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
hassuny wrote:
thank you for responding
i didn't catch the idea but as you seee i can't download form xentax forum so that i wanted an external link .
register -__-
easy for register
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
godskin wrote:hassuny wrote:
thank you for responding
i didn't catch the idea but as you seee i can't download form xentax forum so that i wanted an external link .
register -__-
easy for register
bro ,
in xentax forum if u want to register u have to pay 5$ that's all.
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
OLD Register Yes 5 Usd
now it free http://prntscr.com/cmu3wv
now it free http://prntscr.com/cmu3wv
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
Has anyone managed to export the animation (PAA) files? Using the script I can import mesh (PAC) as well as armature(PAB). However on importing animation (PAA) file the mesh and armature gets horribly deformed...Not sure if there is some scaling issues. I have posted on the XeNTaX forum, however response id usually slow over there. Anyone here who can help?
Cheers
Cheers
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
parttimegamer15 wrote:Has anyone managed to export the animation (PAA) files? Using the script I can import mesh (PAC) as well as armature(PAB). However on importing animation (PAA) file the mesh and armature gets horribly deformed...Not sure if there is some scaling issues. I have posted on the XeNTaX forum, however response id usually slow over there. Anyone here who can help?
Cheers
Use This script :
Code: Select all
# Import Library
import newGameLib
reload(newGameLib)
from newGameLib import *
import Blender
# Mesh Importer
def pacParser(filename,g):
idMagic = g.i(1)[0]; parVer = g.H(1)[0]
g.seek(0x10)
if parVer == 259:
boneCount = g.B(1)[0]
bonehashList=[]
for m in range(boneCount):bonehashList.append(g.i(1)[0])
usedBoneCount = g.B(1)[0]
usedBones = g.B(usedBoneCount)
totalVert, totalFace, = g.i(2)
meshCount=g.H(1)[0]
for a in range(0, meshCount):
meshNameSize = g.B(1)[0]
meshName = g.word(meshNameSize)
print meshName
flag = g.H(1)[0]
material = Mat()
material.TRIANGLE=True
material.ZTRANS=True
texture_path=g.dirname.split('model')[0]+os.sep+'texture'+os.sep
material.diffuse=texture_path+meshName+'.dds'
material.specular=texture_path+meshName+'_sp.dds'
material.normal=texture_path+meshName+'_n.dds'
mesh=Mesh()
for b in range(0, 3):
vertCount = g.H(1)[0]
skin=Skin()
for m in range(vertCount):
t=g.tell()
mesh.vertPosList.append(g.f(3))
g.seek(t+16)
mesh.vertUVList.append(g.half(2))
g.seek(t+24)
mesh.skinIndiceList.append(g.B(4))
mesh.skinWeightList.append(g.B(4))
g.seek(t+0x20)
faceCount = g.i(1)[0]
mesh.indiceList=g.H(faceCount)
skin.boneMap=bonehashList
if b < 1:
mesh.TRIANGLE=True
mesh.matList.append(material)
mesh.skinList.append(skin)
mesh.BINDSKELETON='armature'
mesh.draw()
# Skeleton Importer
def pabParser(filename,g):
g.word(4)
parVer = g.H(1)[0]
g.seek(0x10)
skeleton=Skeleton()
skeleton.ARMATURESPACE=True
skeleton.BINDMESH=True
g.seek(16)
boneCount = g.H(1)[0]
for m in range(0, boneCount):
bone=Bone()
bone.name = str(g.i(1)[0])
name=g.word(g.B(1)[0])
bone.parentID = g.i(1)[0]
bone.matrix=Matrix4x4(g.f(16))
g.seek(64,1)
g.seek(64,1)
g.seek(64,1)
boneScale = g.f(3)
BoneQuat = g.f(4)
BonePos = g.f(3)
g.seek(0x2,1)
skeleton.boneList.append(bone)
skeleton.draw()
# Animation Importer
def paaParser(filename,g):
action=Action()
action.BONESPACE=True
action.BONESORT=True
action.skeleton='armature'
g.word(4)
g.seek(16)
boneCount=g.H(1)[0]
g.H(4)
for m in range(boneCount):
g.logWrite('key'+str(m))
bone=ActionBone()
bone.name=str(g.i(1)[0])
c1=g.H(1)[0]
for n in range(c1):#scale key
g.H(4)
c2=g.H(1)[0]
for n in range(c2):#rotation key
bone.rotFrameList.append(g.H(1)[0]/33)
bone.rotKeyList.append(QuatMatrix(g.half(4)).resize4x4())
c3=g.H(1)[0]
for n in range(c3):#transaltion key
bone.posFrameList.append(g.H(1)[0]/33)
bone.posKeyList.append(VectorMatrix(g.half(3)))
action.boneList.append(bone)
action.draw()
action.setContext()
# Static Object Importer
def pamParser(filename,g):
if 'object'+os.sep in filename:
texDir=filename.split('object')[0]+'object'+os.sep+'texture'
else:
texDir=g.dirname
idMagic = g.word(4); parVer = g.H(1)[0]
g.seek(0x10)
if parVer == 1286:
meshList=[]
meshCount=g.i(1)[0]
g.f(6)
g.B(10)
g.seek(1040)
for m in range(meshCount):
mesh=Mesh()
mat=Mat()
mat.TRIANGLE=True
t=g.tell()
mesh.info=g.i(5)
mat.diffuse=texDir+os.sep+g.find('\x00')
g.seek(t+276)
mesh.matList.append(mat)
meshList.append(mesh)
for i,mesh in enumerate(meshList):
for m in range(mesh.info[0]):
t=g.tell()
mesh.vertPosList.append(g.f(3))
g.seek(t+16)
mesh.vertUVList.append(g.half(2))
g.seek(t+28)
for i,mesh in enumerate(meshList):
mesh.indiceList=g.H(mesh.info[1])
mesh.draw()
elif parVer == 1030:
meshList=[]
meshCount=g.i(1)[0]
g.f(6)
g.B(10)
g.seek(1040)
for m in range(meshCount):
mesh=Mesh()
mat=Mat()
mat.TRIANGLE=True
t=g.tell()
mesh.info=g.i(4)
mat.diffuse=texDir+os.sep+g.find('\x00')
g.seek(t+272)
mesh.matList.append(mat)
meshList.append(mesh)
for i,mesh in enumerate(meshList):
for m in range(mesh.info[0]):
t=g.tell()
mesh.vertPosList.append(g.f(3))
g.seek(t+16)
mesh.vertUVList.append(g.half(2))
g.seek(t+28)
for i,mesh in enumerate(meshList):
mesh.indiceList=g.H(mesh.info[1])
mesh.draw()
else:
print 'WARNING:unknow version:',parVer
# File Type Detection
def Parser():
filename=input.filename
ext=filename.split('.')[-1].lower()
if ext=='pac':
file=open(filename,'rb')
g=BinaryReader(file)
pacParser(filename,g)
file.close()
if ext=='pab':
file=open(filename,'rb')
g=BinaryReader(file)
pabParser(filename,g)
file.close()
if ext=='paa':
file=open(filename,'rb')
g=BinaryReader(file)
paaParser(filename,g)
file.close()
if ext=='pam':
file=open(filename,'rb')
g=BinaryReader(file)
pamParser(filename,g)
file.close()
# Open File function
def openFile(flagList):
global input,output
input=Input(flagList)
output=Output(flagList)
parser=Parser()
# Select file window
Blender.Window.FileSelector(openFile,'import','Black Desert files: pac-mesh, pab-skeleton, paa-animation, pam-static object ')
# ACTIVE THIS WINDOW
# PRESS (Alt + P) IN KEYBOARD
# SELECT File To Import :
# *.PAC (SKINED MESH)
# *.PAB (SKELETON)
# *.PAA (ANIMATION)
# *.PAM (STATIC OBJECT)
by the way what is the .paz unpacking tool u are using ?
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
hassuny wrote:parttimegamer15 wrote:by the way what is the .paz unpacking tool u are using ?
Use this tool.
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Re: [request] black desert(pac,pab,paa,pam)import script for blender
any chance to see skeleton and animation importer script for blender or noesis with normal bones names , not numbers?