Archive cub

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
MGavrin
Posts: 3
Joined: Thu Sep 22, 2016 11:11 am

Archive cub

Post by MGavrin »

Good day. My question is - with a script unpacked archive cub, edited XML file, but the game
then he does not see - she continues to read from the archive.
How can back up these files? Simply put - is it possible to re-create the archive сub?
Game - Enigmatis 3 Shadow of Karkhala.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Archive cub

Post by aluigi »

Try the reimporting feature of quickbms.
Read section 3 of quickbms.txt:
http://aluigi.org/papers/quickbms.txt
MGavrin
Posts: 3
Joined: Thu Sep 22, 2016 11:11 am

Re: Archive cub

Post by MGavrin »

aluigi wrote:Try the reimporting feature of quickbms.
Read section 3 of quickbms.txt:
http://aluigi.org/papers/quickbms.txt



Thank you very much, but it does not work. We need to change one file, but it is bigger than the original. Please help with unpacking archives Dark Realm 3: Lord Of The Winds.
Rather, there is another pak archive is password.
There are games, which are then read their files without reference to the archive name.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Archive cub

Post by aluigi »

The password of data.pak is data.pak
The full list of passwords used by many games is available here:
http://aluigi.altervista.org/papers.htm#info
Don't go OT and open a thread for each game.
MGavrin
Posts: 3
Joined: Thu Sep 22, 2016 11:11 am

Re: Archive cub

Post by MGavrin »

Dark Realm 3: Lord Of The Winds
It has two archives
data.pak and build.pak
What is your observation - The password of data.pak is data.pak?

Well,understand.
data.pak - password "data"
build.pak - password "build"