.DAT (Mortal Kombat Trilogy PC)

Textures, recreate headers, conversions, algorithms and parsing of image files
Nightshades
Posts: 5
Joined: Thu Nov 19, 2015 1:18 pm

.DAT (Mortal Kombat Trilogy PC)

Post by Nightshades »

Hello Aluigi and everyone, if you could take a look about those files that would be wonderfull, at the first look they seem very complex.

I don't know if it's better for you the PC version (i guess it's easier) the Psx version got some more files, seem that for the pc version they added more files in these packed .DAT comparing to the psx version.

Inside the sample archive You have the archive of few backgrounds (storing all sprites/object), in the "Dat" Folder it seem that those things are what use the game to write the font (character health bar) MegaGraph, skip this file it's not needed just added for the lol,

In the fighter folder you have the collection of fighter's sprite, seem that each .DAT doesn't have the same header ?

Thanks for your help,
Nightshades.

Edit: I did some debug on the game and it's reading those .DAT at runtime there is some buffer and other shit ... too hard for me lol
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: .DAT (Mortal Kombat Trilogy PC)

Post by aluigi »

I don't think they are archives but they are probably all different.
I linked the topic also in the Graphics section just in case someone sees some sprites.