I've always had trouble with files that doesn't have a offset/size field. This is no different.
So far I've written three scripts covering three formats(SOUND.DIR/.EMM, SPU.DIR/.EMM, TEXTURES.IDX/.WAD) used on the PS2 version of Max Payne. The other two though(the scripts in question you can see on the attachment) are bugging me for a long time now for reasons already stated. The scripts are about to be released anytime soon, I just need someone to do the task.
If you wish to "help" me on this "mission", here are the samples. They were heavily compressed using 7-zip.
Max Payne (PS2)
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Re: Max Payne (PS2)
Thanks mate. As a reward, here are the scripts I used for the files I have now deleted.
Feel free to integrate these to your script. That is, if you have the PS2 version...
Feel free to integrate these to your script. That is, if you have the PS2 version...
Last edited by AnonBaiter on Tue Sep 20, 2016 7:05 pm, edited 2 times in total.