Max Payne (PS2)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Max Payne (PS2)

Post by AnonBaiter »

I've always had trouble with files that doesn't have a offset/size field. This is no different.
So far I've written three scripts covering three formats(SOUND.DIR/.EMM, SPU.DIR/.EMM, TEXTURES.IDX/.WAD) used on the PS2 version of Max Payne. The other two though(the scripts in question you can see on the attachment) are bugging me for a long time now for reasons already stated. The scripts are about to be released anytime soon, I just need someone to do the task.

If you wish to "help" me on this "mission", here are the samples. They were heavily compressed using 7-zip.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Max Payne (PS2)

Post by aluigi »

AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Max Payne (PS2)

Post by AnonBaiter »

Thanks mate. As a reward, here are the scripts I used for the files I have now deleted.
Feel free to integrate these to your script. That is, if you have the PS2 version...
Last edited by AnonBaiter on Tue Sep 20, 2016 7:05 pm, edited 2 times in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Max Payne (PS2)

Post by aluigi »

:D