Nekopara .PSB

Textures, recreate headers, conversions, algorithms and parsing of image files
Noevain
Posts: 1
Joined: Fri Sep 16, 2016 10:37 pm

Nekopara .PSB

Post by Noevain »

Hi, I've been trying to open Nekopara's .PSB for quite some time now. I've tried a few scripts and some other tools, no luck. Can someone help me with this

I attached one of the files I want to open

EDIT: Attachment didn't work, uploaded to GDrive
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Nekopara .PSB

Post by aluigi »

That file is for sure XORed with 0xad, when decrypted it has a "RSB" magic at the beginning:

Code: Select all

52 53 42 00 02 00 00 00 28 00 00 00 28 00 00 00   RSB.....(...(...
6f 6a 03 00 e5 6d 03 00 36 89 03 00 42 89 03 00   oj...m..6...B...
60 89 03 00 c4 36 00 00 83 ea a1 fb a1 6d 5f 32   `....6.......m_2
cf 37 1d bc ff e4 08 ab 42 d3 e7 37 7d 8a 12 fe   .7......B..7}...

The format is not very clear so it's better if someone else takes a look at it.
Snowy
Posts: 4
Joined: Tue Jan 03, 2017 11:18 pm

Re: Nekopara .PSB

Post by Snowy »

Bump for interest
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Nekopara .PSB

Post by Acewell »

2048x2048 rgba32 texture
mip0 starts at 0x538960(?)
dx_e-mote3_psb.zip

:D
Snowy
Posts: 4
Joined: Tue Jan 03, 2017 11:18 pm

Re: Nekopara .PSB

Post by Snowy »

Acewell wrote:2048x2048 rgba32 texture
mip0 starts at 0x538960(?)
dx_e-mote3_psb.zip
:D

Thank you very much for this information! I'm gonna make a parser in C# first before I attempt to make it for Quickbms <3