Killer Instinct (*.kimesh)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Killer Instinct (*.kimesh)

Post by Doctor Loboto »

Well, there exists a maxscript to import these to 3dsmax. It works fairly well, but once in a while, it will miss UV's. I have here some of the specific models that it does this with, and was hoping someone could figure a way to fix these UV's import errors.

Models (look for prince.kimesh, in the first folder for each. This is the one that misses UV's):
https://www.dropbox.com/s/y2y5jemu4sjkx6u/Rash.zip?dl=0

Scripts (the python file is a noesis plugin for the textures. The maxscripts are for the models.):
https://www.dropbox.com/s/dpbdumjy4m3k4uj/Scripts-Plugins.zip?dl=0
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Killer Instinct (*.kimesh)

Post by Doctor Loboto »

If anyone skilled with hex2obj can get those specific two models for me with proper UV's I'll consider this resolved for now until someone decides to finish the format.
UncleFestor
Posts: 33
Joined: Fri Dec 11, 2015 3:38 pm

Re: Killer Instinct (*.kimesh)

Post by UncleFestor »

Can someone re-upload those maxscripts for the models?
Darko
Posts: 47
Joined: Fri Jun 03, 2016 5:24 pm

Re: Killer Instinct (*.kimesh)

Post by Darko »

UncleFestor wrote:Can someone re-upload those maxscripts for the models?


http://forum.xentax.com/viewtopic.php?f ... 7&start=75