Metal Gear Solid Peace Walker (PSP) - rest of the .PDT files
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Metal Gear Solid Peace Walker (PSP) - rest of the .PDT files
These files did not work with either the metal_gear_solid_pdt.bms or/and metal_gear_solid_pdt_music.bms script(BGM.PDT was the only file that worked with the script). Here are the samples.
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Re: Metal Gear Solid Peace Walker (PSP) - rest of the .PDT files
It did work with .PDT files that were alongside BGM.PDT(such as VOICERT, etc) but not with the .PDT files that were stored in the "dlc" folder.
And keep in mind that this is just the PSP version, at least on archives that are named "VEP". The script works well with even the PS3 version, but that's as compartible as the script can go.
Code: Select all
- filter string: "*.PDT"
*.PDT
- filter 1: *.PDT
- start the scanning of the input folder: E:\No-Intro\Sony - PlayStation Portable\2191_MGS_PW\PSP_GAME\USRDIR\dlc
- open input file E:\No-Intro\Sony - PlayStation Portable\2191_MGS_PW\PSP_GAME\USRDIR\dlc\.\VEP00000.PDT
- open script E:\quickbms_scripts\metal_gear_solid_pdt_music.bms
- set output folder E:\No-Intro\Sony - PlayStation Portable\2191_MGS_PW\PSP_GAME\USRDIR\dlc
offset filesize filename
--------------------------------------
00001854 218048 211655 PW_JP_0.wav
00037054 0 ��んりくる�_1.wav
0003705d 16777216 ��るびあの�_2.wav
Error: incomplete input file 0: E:\No-Intro\Sony - PlayStation Portable\2191_MGS_PW\PSP_GAME\USRDIR\dlc\VEP00000.PDT
Can't read 950365 bytes from offset 0004f000.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 100% 324706 323584
Last script line before the error or that produced the error:
38 log NAME OFFSET SIZE
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Re: Metal Gear Solid Peace Walker (PSP) - rest of the .PDT files
Not much to do, sorry.
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Re: Metal Gear Solid Peace Walker (PSP) - rest of the .PDT files
I updated the MEGA link with xbox360 samples, since they're the only .pdt files I have left. All the other files seem to be archives with some kind of weird structure or something...