Mario Superstar Baseball ZZZZ.dat

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Mario Superstar Baseball ZZZZ.dat

Post by lemurboy12 »

All of the game's data is in this archive, and seems to be heavily compressed.

http://www.mediafire.com/download/l346a ... o/ZZZZ.dat
Argonaut
Posts: 46
Joined: Sat Sep 27, 2014 10:24 pm

Re: Mario Superstar Baseball ZZZZ.dat

Post by Argonaut »

lemurboy12 wrote:All of the game's data is in this archive, and seems to be heavily compressed.

http://www.mediafire.com/download/l346a ... o/ZZZZ.dat


Hi,

if you want a better chance of getting people to look at this file you should consider using aluigi's file splitter script to give a smaller, more downloadable 2MB samples of the .dat that people will prefer due to size/internet speeds.

Here's the script:

Code: Select all

# filecutter script for QuickBMS
#   This script allows you to dump the first and last megabyte from any file
#   useful for sending them to people for building scripts.
#   You can rebuild the file by using the filecutter_rebuilder.bms script:
#
#     http://aluigi.org/papers/bms/others/filecutter_rebuilder.bms
#
# script for QuickBMS http://quickbms.aluigi.org

math MEGABYTES = 2
# 2 megabytes, good for forums with max 5mb of attachments. Feel free to edit it

get FILENAME filename
get FILESIZE asize
math CHUNKSZ = 0x100000
math CHUNKSZ *= MEGABYTES
if FILESIZE u<= CHUNKSZ
    print "Error: file %FILENAME% is smaller than the amount to dump, you don't need this script"
    cleanexit
endif

string NAME p= "%s_%u_%u" FILENAME 0 FILESIZE
log NAME OFFSET CHUNKSZ

math OFFSET = FILESIZE
math OFFSET -= CHUNKSZ
string NAME p= "%s_%u_%u" FILENAME OFFSET FILESIZE
log NAME OFFSET CHUNKSZ



"math MEGABYTES = 2
# 2 megabytes, good for forums with max 5mb of attachments. Feel free to edit it"

See? ;)
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Re: Mario Superstar Baseball ZZZZ.dat

Post by lemurboy12 »

aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Mario Superstar Baseball ZZZZ.dat

Post by aluigi »

Senseless format, probably the index table is in another file.
I can just see some data (nintendo audio?) at offset 0x8bdf80 which is the same format of the data at offset 0, so the archive contains only raw files.
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Re: Mario Superstar Baseball ZZZZ.dat

Post by lemurboy12 »

there's this other file named aaaa.dat
http://puu.sh/ctXON.zip
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Mario Superstar Baseball ZZZZ.dat

Post by aluigi »

There are 508 numbers but they don't seem offsets or sizes, the rest is senseless
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Re: Mario Superstar Baseball ZZZZ.dat

Post by lemurboy12 »

is the game completely encrypted?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Mario Superstar Baseball ZZZZ.dat

Post by aluigi »

As I wrote, ZZZZ.dat is not encrypted while aaaa.dat is senseless (no recognizable fields).
Etika
Posts: 1
Joined: Thu Jun 20, 2019 12:37 pm

Re: Mario Superstar Baseball ZZZZ.dat

Post by Etika »

aluigi wrote:Senseless format, probably the index table is in another file.
I can just see some data (nintendo audio?) at offset 0x8bdf80 which is the same format of the data at offset 0, so the archive contains only raw files.



is the nintendo audio maybe the menu theme because i really want that music. that one is not in the my_snd_h folder.