The Secret World (*.fme)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

The Secret World (*.fme)

Post by Doctor Loboto »

All right, after some issues with unpacking and organizing all the files of this game and finding the exact ones I'm looking for, I've hit a dead end. There exists a converter for these models, but it only converts to .js files and as far as I know, no converter for those exist to any other format. I'm looking to convert these fme files to OBJ with UV's. I'm not sure how to start. I'm hoping for either a blender script, or a noesis script, or some other method...

https://www.dropbox.com/s/tsga0qri3v1di2h/FIROS.zip?dl=0
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: The Secret World (*.fme)

Post by Szkaradek123 »

I have a script for this format and it is very old.
Please try. Only geometry with uv.
xLumexMoonx
Posts: 48
Joined: Sat Sep 13, 2014 1:22 pm

Re: The Secret World (*.fme)

Post by xLumexMoonx »

does know anyone how unpack the *.rdbdata Files.

need example to ......
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: The Secret World (*.fme)

Post by Doctor Loboto »

Hey, I'm having some trouble with this script, the UV's often are misaligned. For example the Wendigo model's UV's upon conversion are always different than they should be. I checked and they're not laid out to match the textures. Here, I've included the sample files.

https://www.dropbox.com/s/j5q968xodwp73vw/Wendigo.zip?dl=0