Hello,
I would like to extract the FSB bank which holds all of the music in the game, but fsbext seems to miss a lot of music.
Samples: (expired)
Could someone fix this please?
Thanks.
Disney Bolt *.FSB (PS2)
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Disney Bolt *.FSB (PS2)
Last edited by Mygoshi on Wed Feb 17, 2021 9:11 pm, edited 3 times in total.
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Re: Disney Bolt *.FSB (PS2)
I doubt that fsbext miss some audio files, it's the most updated tool for the handling of the FSB archives.
Check if you used the current version.
Check if you used the current version.
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Re: Disney Bolt *.FSB (PS2)
I have the latest version actually.
Last edited by Mygoshi on Wed Feb 17, 2021 9:12 pm, edited 2 times in total.
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Re: Disney Bolt *.FSB (PS2)
Upload the fsb archive, I will check it.
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Re: Disney Bolt *.FSB (PS2)
I'm uploading it.
Last edited by Mygoshi on Sat Mar 24, 2018 6:47 pm, edited 1 time in total.
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Re: Disney Bolt *.FSB (PS2)
Exactly as I expected, all the files have been perfectly and correctly extracted.
The output folder is 211 Mb just like the input FSB archive.
And all the files have been extracted with the header.
I'm not 100% sure that the header is correct because the files sound "weird" but the extraction is correct.
The output folder is 211 Mb just like the input FSB archive.
And all the files have been extracted with the header.
I'm not 100% sure that the header is correct because the files sound "weird" but the extraction is correct.
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Re: Disney Bolt *.FSB (PS2)
Ok, thanks.
Last edited by Mygoshi on Sat Mar 24, 2018 6:47 pm, edited 1 time in total.
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Re: Disney Bolt *.FSB (PS2)
Some of the output sounds a little bit distorted: (expired)
Any way to update the conversion? Thanks.
Any way to update the conversion? Thanks.
Last edited by Mygoshi on Wed Feb 17, 2021 9:13 pm, edited 3 times in total.
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Re: Disney Bolt *.FSB (PS2)
It sounds not 100% clean and probably a bit slow.
Even after changing number of channels and the frequency, the result is the same.
Maybe try to check with hcs (author of vgmstream) if he knows the reason, I guess it's the codec that is not the right one so maybe it's necessary just to use a different header... don't know.
Even after changing number of channels and the frequency, the result is the same.
Maybe try to check with hcs (author of vgmstream) if he knows the reason, I guess it's the codec that is not the right one so maybe it's necessary just to use a different header... don't know.