Here's a sample.
It doesn't work with the brink.bms script.
Wipeout 2048 - .psarc
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Re: Wipeout 2048 - .psarc
there are bunch of psarc tools for the PS3 since its a common format used by sony
PS3 tools has a collection of tools and includes a gui for extraction and rebuilding psarc file here's one of those tools
https://drive.google.com/open?id=0Byva3 ... S1HYWxKZE0
PS3 tools has a collection of tools and includes a gui for extraction and rebuilding psarc file here's one of those tools
https://drive.google.com/open?id=0Byva3 ... S1HYWxKZE0
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- Site Admin
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Re: Wipeout 2048 - .psarc
I have finally solved the problem, it was caused by how a field was interpreted in the original source code.
Script 0.3.2
Script 0.3.2