Content.ggpk -> *.bank (fsbext marks them as FSB5) -> *.ogg
Ogg's are unplayable and aren't decodable by id-daemon's tools (fsb_aud_extr and fmod_extr).
What are those could be?
Textures by the way are compressed now with brotli (if thats helps with anything, but I'm in doubt that sound files would be compressed with that)
Ogg example after fsbext attached.
Path of Exile after FMOD update
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Re: Path of Exile after FMOD update
They are the raw vorbis frames, just like the files extracted by fsbext ("as-is").
Are you really sure that you got that file from the id-daemon's tools?
It's supposed to extract a decoded wav and not the original input data.
Are you really sure that you got that file from the id-daemon's tools?
It's supposed to extract a decoded wav and not the original input data.
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Re: Path of Exile after FMOD update
No-no, I meant I've tried id-daemon's and it couldn't recognise them at all. Ogg's are extracted with fsbext
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Re: Path of Exile after FMOD update
Hey,
So I extracted the .bank files that I want from the "Content.ggpk" file (currently 9gig big), and then tried to extract the audio inside the Music.bank files with fsbext, but to no avail. I've uploaded one of the Music.bank files for you, which should only contain the .ogg/.wav audio. Can you please have a look to see if you can find a method to get playable audio out of it? Because I couldn't. Link: https://www.dropbox.com/s/gkxt648qb9dda ... .bank?dl=0
So I extracted the .bank files that I want from the "Content.ggpk" file (currently 9gig big), and then tried to extract the audio inside the Music.bank files with fsbext, but to no avail. I've uploaded one of the Music.bank files for you, which should only contain the .ogg/.wav audio. Can you please have a look to see if you can find a method to get playable audio out of it? Because I couldn't. Link: https://www.dropbox.com/s/gkxt648qb9dda ... .bank?dl=0
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Re: Path of Exile after FMOD update
PlanK69 wrote:Hey,
So I extracted the .bank files that I want from the "Content.ggpk" file (currently 9gig big), and then tried to extract the audio inside the Music.bank files with fsbext, but to no avail. I've uploaded one of the Music.bank files for you, which should only contain the .ogg/.wav audio. Can you please have a look to see if you can find a method to get playable audio out of it? Because I couldn't. Link: https://www.dropbox.com/s/gkxt648qb9dda ... .bank?dl=0
Code: Select all
for OFFSET = 0
goto OFFSET
findloc OFFSET string "FSB5"
goto OFFSET
getdstring FSB_SIGN 4 # FSOUND_FSB_HEADER_FSB5 (fsb.h)
get version long
get numsamples long
get shdrsize long
get namesize long
get datasize long
xmath SIZE "0x3c + shdrsize + namesize + datasize"
log "" OFFSET SIZE
next OFFSET + SIZE
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Re: Path of Exile after FMOD update
@panaromixxx, what's the usage on that? I should probably create a .txt and paste that code into it, but what should the file be named and what should the extension be? And will it then automatically extract all .bank / .fsb files in that folder, or do I need to drag-drop the files ontop of the .exe? (I ask because the fsbext that I currently have has a UI, so I don't know how to use fsbext without a UI). Thanks.