Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
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thePWA
- Posts: 20
- Joined: Wed Oct 28, 2015 1:21 am
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by thePWA »
Anyone?
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Acewell
- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
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by Acewell »
first submesh in Assault_milly01_3rd.skinnedMesh

the UV block was right before the face indices
i wonder if this format is variant of Battlefield 2 skinnedMesh format

edit
found some previous research
http://forum.xentax.com/viewtopic.php?f=16&t=14144
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thePWA
- Posts: 20
- Joined: Wed Oct 28, 2015 1:21 am
Post
by thePWA »
Apparently someone already asked over at xentax... am hoping this thread won't meet the same "model extraction-less" fate.