Phantomers .SkinnedMesh format

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Phantomers .SkinnedMesh format

Post by thePWA »

Could anyone look into this model format from the online shooter Phantomers?

link to files https://www.dropbox.com/s/bas2kt7u89ylp ... h.zip?dl=0

Image

Image

Thanks
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: Phantomers .SkinnedMesh format

Post by thePWA »

Anyone?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Phantomers .SkinnedMesh format

Post by Acewell »

first submesh in Assault_milly01_3rd.skinnedMesh :D
Image

the UV block was right before the face indices
i wonder if this format is variant of Battlefield 2 skinnedMesh format :geek:

edit
found some previous research
http://forum.xentax.com/viewtopic.php?f=16&t=14144
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: Phantomers .SkinnedMesh format

Post by thePWA »

Acewell wrote:edit
found some previous research
http://forum.xentax.com/viewtopic.php?f=16&t=14144


Apparently someone already asked over at xentax... am hoping this thread won't meet the same "model extraction-less" fate.