LithTech .DAT File

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Cloudy
Posts: 5
Joined: Mon Aug 15, 2016 8:23 pm

LithTech .DAT File

Post by Cloudy »

Edit: No need for help anymore, i solved by myself. Thanks to everyone who didn't care.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: LithTech .DAT File

Post by Acewell »

not sure why you removed your post contents :?
some times it takes a while for someone to get around to your problem.
there is only a handful of people here that look at this stuff anyway
so i'm not sure why some get discouraged so easily

your samples were the same except for an extra 20 bytes in the header data.
to load the "gives_error.dat" you can just change line 190 in lithTech_dat85.py
from this

Code: Select all

self.inFile.seek(11, 1)

to this

Code: Select all

self.inFile.seek(11 + 20, 1)


i'm uploading the samples again here and posting a link to finale00's script
so this thread isn't worthless and the research done wasn't a waste of time. :|
http://himeworks.com/redirect.php?type= ... Tech_dat85
Maps.rar