Tomb Raider Legend - sample files
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Tomb Raider Legend - sample files
Here are the samples from the PS2 and PSP version.
This thread will probably get edited when I find the other versions.
This thread will probably get edited when I find the other versions.
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Re: Tomb Raider Legend - sample files
http://aluigi.org/bms/tomb_raider_legend.bms
If you are going to ask what are these "!WAR" files, I don't know. Probably containers of some data or textures or I don't know
If you are going to ask what are these "!WAR" files, I don't know. Probably containers of some data or textures or I don't know
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Re: Tomb Raider Legend - sample files
They seem to be containers to me.
Besides, I've found these file containers around somewhere:
Maybe these will be of any use in organizing the extracted directories...
Besides, I've found these file containers around somewhere:
Code: Select all
.mus
.sam
.mul
.drm
.bak
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Re: Tomb Raider Legend - sample files
I confirm that !WAR is just a graphic file format of this game with the raw graphics data starting at offset 0x80.
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Re: Tomb Raider Legend - sample files
Anyhow...
Here are the samples from the XBOX version of the game.
If you wish, I can send you more files to analyze. And considering that one of these files include a multiplexed audio file...
Here are the samples from the XBOX version of the game.
If you wish, I can send you more files to analyze. And considering that one of these files include a multiplexed audio file...
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Re: Tomb Raider Legend - sample files
merge them in one big file and give it to the script.
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Re: Tomb Raider Legend - sample files
...and done.
EDIT: Well...
How about you make the script load the following extensions(000, 001 and so forth) or heck, even make it compartible with the deus_ex_human_revolution.bms script or...
EDIT: Well...
Code: Select all
0000000096d2c000 8257172 000000000000000b.dat
Error: incomplete input file 0: E:\TRL\XBOX\layer1.dat
Can't read 64 bytes from offset 0000000096d2c000.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 0% 1353748 2513629184
Last script line before the error or that produced the error:
17 log "" OFFSET SIZE
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Re: Tomb Raider Legend - sample files
The format of deus_ex_human_revolution.bms had fields specifying the number of archives while this is not the case here.
The reported maximum size of the data is 0x9857a432 bytes (which the sum of all the archives is 0x95d2f000) with the first file at offset 0x30800 which is correct.
The script is correct and it does exactly what's reported in the TOC.
The reported maximum size of the data is 0x9857a432 bytes (which the sum of all the archives is 0x95d2f000) with the first file at offset 0x30800 which is correct.
The script is correct and it does exactly what's reported in the TOC.
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Re: Tomb Raider Legend - sample files
Which means that the error I'm getting is... okay?
Or maybe I'm wrong?
Or maybe I'm wrong?
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Re: Tomb Raider Legend - sample files
Yes, you are right. The information say that there are files located outside the available data.
What I can do is putting an "if" statement in the script that automatically skips these wrong files if they are not available in the archive.
Does that sound good?
What I can do is putting an "if" statement in the script that automatically skips these wrong files if they are not available in the archive.
Does that sound good?
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Re: Tomb Raider Legend - sample files
Give it a shot, then.
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Re: Tomb Raider Legend - sample files
Okay, it works now.
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Re: Tomb Raider Legend - sample files
I also tested the script with the PC version, and although it did manage to extract all the files, there are times in which the file starts right in the middle of another file. See here:
Anyway, here's the sample from the concatenated bigfile.dat file.
Code: Select all
000017B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000017C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000017D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000017E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000017F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00001800 E6 7D 00 00 FF FF FF FF 00 3C 00 00 01 00 00 00 æ}..ÿÿÿÿ.<......
00001810 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00001820 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ................
00001830 00 00 00 00 00 00 60 41 00 00 80 3F 00 00 00 00 ......`A..€?....
00001840 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00001850 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00001860 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 ..........€?....
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Re: Tomb Raider Legend - sample files
Ooh, thanks.
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Re: Tomb Raider Legend - sample files
Here's a sample from the Gamecube version of the same game. The header is different on this one.
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Re: Tomb Raider Legend - sample files
Just different endianess, script 0.1.2
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Re: Tomb Raider Legend - sample files
...and done. Thanks mate.
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Re: Tomb Raider Legend - sample files
Are you 100% sure that your samples from the xbox version are correct?
Because their size is without doubts wrong:
*edit* fixed in the next post.
Because their size is without doubts wrong:
*edit* fixed in the next post.