Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
happyend
Posts: 157
Joined: Sun Aug 24, 2014 8:54 am

Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by happyend »

Can someone help me to extract .vol files from this game?
THX!!!
Samples:http://www9.zippyshare.com/v/15590784/file.html
happyend
Posts: 157
Joined: Sun Aug 24, 2014 8:54 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by happyend »

Script worked. THX!!!
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by brendan19 »

Script needs adjusting as not all .vol archives extract. Here are a couple of additional archives from the Xbox 360 version.

http://www65.zippyshare.com/v/3592275/file.html
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by aluigi »

Thanks, script updated.
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by brendan19 »

The link to the script is still the exact same as the previous one.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by aluigi »

My fault :D I have just uploaded the new version.
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by brendan19 »

I see a new line but it's not inside the script, it's on the QuickBMS page haha :P

Tmnt Danger Ooze . Teenage Mutant Ninja Turtles Danger of the Ooze (.vol) (script 0.1.1) . deflate . \xd1\x77\xf0\x50
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by aluigi »

What you see on the page is generated in php based on the content of the script:

Code: Select all

# Teenage Mutant Ninja Turtles Danger of the Ooze (.vol) (script 0.1.1)
# script for QuickBMS http://quickbms.aluigi.org
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by brendan19 »

Ahh I see. But when I open up the link to it, it's still the original and not the 0.1.1 version.

This is still the first two lines when I open up the link
http://aluigi.altervista.org/papers/bms ... r_ooze.bms

# Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)
# script for QuickBMS http://quickbms.aluigi.org
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by aluigi »

Use F5/refresh/reload, it happens very often that people see the cache of their browser instead of the new content.
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by brendan19 »

Thanks Aluigi :)
SickAlice
Posts: 21
Joined: Mon Oct 24, 2016 3:23 am

Re: Teenage Mutant Ninja Turtles Danger of the Ooze (.vol)

Post by SickAlice »

Has anyone gotten anywhere with this game? The script works fine for opening the archives. The file format is where I'm lost though. Most read generally, 3d models are .model extended, textures are .texture extended, animations are .animation (per keyframe it appears). Else there are .pfb files on occasion and .wave for sounds. The only match I could find for .model is CATIA V4 Dassault Systems 3d CAD type. However given the similar labels among other files I'm sort of doubting that match. Personally I'm looking to convert the models and textures for public DL and mod use. Thanks.