Hellboy: Science of Evil PS3/KROME file formats

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
tyrannojones
Posts: 30
Joined: Wed Aug 03, 2016 10:01 am

Hellboy: Science of Evil PS3/KROME file formats

Post by tyrannojones »

Hey folks, I'm wondering if someone here might be able to take a look at these for me. I know there's been a few people take a stab at the older Hellboy ps1 games for whatever reason, but nobody really took a look at the more recent stuff. Thanks to Luigi's RKV script, I managed to extract the texture files (which I'm not sure what to convert with), along with a bunch of other files I'm assuming relate to the models themselves. Here are a few samples; if anyone's up for taking a look, I'd appreciate the help!

Here's a link to one of the .RKV files and if anyone wants to take a look at it using this script that Luigi put together you can find it here

Here's a sample .mdl

Here's a sample .mib

Here's a sample .tex

I THINK that's pretty much all that's needed, but anyone wanting to look further into them might need to check the RKV above. I'd love to find out how I can get these models turned into Xnalara meshs or FBX files to work with. PSK's even. I'm easy!
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Hellboy: Science of Evil PS3/KROME file formats

Post by Acewell »

C1_Z2_01.mdg :D
Image
this model looks like an entire level :o

file info for the mdg file is in the mdl file of the same name
C1_Z2_01.mdl
0x70 - this integer is the offset to the num vertices
0xa90 - number of vertices
0xa94 - vertex stride
0xac0 - number of faces

the textures are just dds with a 48 byte footer containing the file info needed for conversion
tyrannojones
Posts: 30
Joined: Wed Aug 03, 2016 10:01 am

Re: Hellboy: Science of Evil PS3/KROME file formats

Post by tyrannojones »

Holy shit! Okay, this might be a little better to look at then -- I found the Abe Sapien player model. I recognise your handle from over on Facepunch -- you handled a bunch of the Clone Wars models, if I remember, right?

Does this look much like how those models were put together? https://mega.nz/#!LAQy2CDQ!3gP1rC0CpgrZ ... djOMF_O7e8

You'll have to forgive me too, I'm fine when it comes to using tools, but as far as reading data in Hex etc. goes, I'm pretty useless (I'm slowly learning though)!