Lego Marvel Super Heroes (PC) an4_nxg.pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Lego Marvel Super Heroes (PC) an4_nxg.pak

Post by Doprond »

Samples here :
https://mega.nz/#!rxQUkJaL!vqPvnXkpG62J ... _eOR551M6U
P.S I tried to open this stuff with quick bms,but script does not work and have strange ".c" format..
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Lego Marvel Super Heroes (PC) an4_nxg.pak

Post by aluigi »

It's the first time that TTGames releases a game with a different format, I added it to the usual ttgames.bms script 0.9.3
http://aluigi.org/bms/ttgames.bms

Are you really sure that the game is Lego Marvel?
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Lego Marvel Super Heroes (PC) an4_nxg.pak

Post by Doprond »

aluigi wrote:It's the first time that TTGames releases a game with a different format, I added it to the usual ttgames.bms script 0.9.3
http://aluigi.org/bms/ttgames.bms

Are you really sure that the game is Lego Marvel?

Thanks,works perfect with my samples!
Yes,i'm absolutely sure,because this is are animation files from the game.
P.S For now i get a couple .an4 files,any ideas how to open them?
Samples: https://mega.nz/#!m04lyD4a!s2EF1au-gM28 ... DCB_x3uVlM
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Lego Marvel Super Heroes (PC) an4_nxg.pak

Post by aluigi »

Currently no ideas. Maybe someone else can look at them, they are probably some sort of generic container/resource.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Lego Marvel Super Heroes (PC) an4_nxg.pak

Post by Ekey »

Animation files.
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Re: Lego Marvel Super Heroes (PC) an4_nxg.pak

Post by Doprond »

I know about that.
But i need to export/import these animations in 3ds max,or something like that
Thanks!