Ekey wrote:Encrypted SONY (PS3) EDAT package. For decrypt you need edattool + valid rapfile.
PS: You can't pack and encrypt extracted files back into EDAT.
thanks but I haven't edat tool. before I was try that .sdat file. How? first I was remove .sdat last word.as I used .sds file.Beacuse Aluigi wrote script code for mafia .sds file Later I extracted all files with Quick bms. I translated text file.I was repack.last time again I put .sdat name last word. I tried on the ps3.But not worked.All character words changed
Thanks Ekey.But How I can use that program on the .sdat file? can you download gave my my link extract and than give me? You believe me I dont know that program Also sdat and edat file same file?
codec wrote:Thanks Ekey.But How I can use that program on the .sdat file? can you download gave my my link extract and than give me? You believe me I dont know that program Also sdat and edat file same file?
codec wrote:Thanks Ekey.But How I can use that program on the .sdat file? can you download gave my my link extract and than give me? You believe me I dont know that program Also sdat and edat file same file?
here
Thanks ekey.I extracted all files with Quickbms.But I didnt reimport.It fave error.can you try reimport and than changed again .sdat file?I will try on the ps3
Change the compression and block size as you see fit since it sometimes affect the loading speed on big files. The you can try it on your jailbroken/ODE ps3 or un-jailbroken if the said fle is included on the game install and both original file and modded file have the same size.
Change the compression and block size as you see fit since it sometimes affect the loading speed on big files. The you can try it on your jailbroken/ODE ps3 or un-jailbroken if the said fle is included on the game install and both original file and modded file have the same size.
Sdat is just a encrypted file, it could be anything like compressed archive or just a big file or just a simple common filw we know.
For example in a ps3 game called clannad and has a scr.psarc.sdat. when you decrypted it to scr.psarc, you can just extract it with psarc tools to edit the script and compress it back to psarc and encrypt back to sdat.
As long as you have a tool to mod the decrypted file you can encrypt it back and will work.
I think your .sds file is compressed, so you need to uncompress it before you can import textdatabase.dat if its really inside that sds, but i think its zlib. You can try offzip to extract the files
happydance wrote:Sdat is just a encrypted file, it could be anything like compressed archive or just a big file or just a simple common filw we know.
For example in a ps3 game called clannad and has a scr.psarc.sdat. when you decrypted it to scr.psarc, you can just extract it with psarc tools to edit the script and compress it back to psarc and encrypt back to sdat.
As long as you have a tool to mod the decrypted file you can encrypt it back and will work.
I think your .sds file is compressed, so you need to uncompress it before you can import textdatabase.dat if its really inside that sds, but i think its zlib. You can try offzip to extract the files
Mafia 2 game originally sds file but ps3 original file sdat file.So diffrent file.Ekey gave me encrypt sds file from sdat file.Aluigi wrote sds file for ps3.It can be extract all files with Quickbms.but that script dont support repack.maybe chuck size diffrent algorthym. I haven't tool program for sdat file.I didnt find ever.maybe someone can help me. same problem there is another ps3 games.for example Dark Souls PS3 game
quickbms script don't support repack, they only extract/inject so the file you're trying to inject must be the exact same size as the original. In your case the original size of TextDatabase.dat is 134,149 bytes and the one your trying to import is 135,697 bytes.
the sds script is too complicated for a noob like me to understand, and if it's me i'll just edit out or shorthen the modded TextDatabase.dat to match the size of the original so I could import it or try to find a repacker of the SDS file instead of using a bms script in thise case