Looney Tunes Back in Action .HOG

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Looney Tunes Back in Action .HOG

Post by lemurboy12 »

http://puu.sh/cq2AA.zip

This game uses .HOG, and the header is WART3.00.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Looney Tunes Back in Action .HOG

Post by Ekey »

Try this script from previous thread for Harry Potter

Code: Select all

# extracts the *.hog archives from Harry Potter and the Sorcerer's Stone (GC/PS2)
# (c) 2014-07-24 by AlphaTwentyThree of XeNTaX
# script for QuickBMS http://quickbms.aluigi.org

idstring "WART3.00"
get TEST byte
if TEST == 0
   endian big
endif
goto 8
get FILES long
get NAMEINFO long
get SIZE_NAMES long
get UNK long
get SIZE_FOLDERS asize
math SIZE_FOLDERS -= SIZE_NAMES
math SIZE_FOLDERS -= NAMEINFO
get OFF_NAMES asize
math OFF_NAMES -= SIZE_NAMES
append
log MEMORY_FILE NAMEINFO SIZE_FOLDERS
log MEMORY_FILE2 OFF_NAMES SIZE_NAMES
append
for i = 1 <= FILES
   get OFFSET long
   get ZSIZE long
   get SIZE long
   get CRC long
   get OFF_NAME long
   get OFF_FOLDER long
   savepos MYOFF
   goto OFF_FOLDER MEMORY_FILE
   get FOLDER string MEMORY_FILE
   goto OFF_NAME MEMORY_FILE2
   get FNAME string MEMORY_FILE2
   goto MYOFF
   set NAME FOLDER
   string NAME += FNAME
   if ZSIZE == 0
      if SIZE != 0
         log NAME OFFSET SIZE
      endif
   else
      string NAME += ".comp"
      log NAME OFFSET ZSIZE
   endif
next i
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Re: Looney Tunes Back in Action .HOG

Post by lemurboy12 »

it works, thanks
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Looney Tunes Back in Action .HOG

Post by Mygoshi »

Thank you Ekey.
Last edited by Mygoshi on Wed May 06, 2020 6:05 pm, edited 2 times in total.
Hp4Steam
Posts: 3
Joined: Thu Feb 09, 2017 4:06 am

Re: Looney Tunes Back in Action .HOG

Post by Hp4Steam »

Delete