http://puu.sh/cq2AA.zip
This game uses .HOG, and the header is WART3.00.
Looney Tunes Back in Action .HOG
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- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: Looney Tunes Back in Action .HOG
Try this script from previous thread for Harry Potter
Code: Select all
# extracts the *.hog archives from Harry Potter and the Sorcerer's Stone (GC/PS2)
# (c) 2014-07-24 by AlphaTwentyThree of XeNTaX
# script for QuickBMS http://quickbms.aluigi.org
idstring "WART3.00"
get TEST byte
if TEST == 0
endian big
endif
goto 8
get FILES long
get NAMEINFO long
get SIZE_NAMES long
get UNK long
get SIZE_FOLDERS asize
math SIZE_FOLDERS -= SIZE_NAMES
math SIZE_FOLDERS -= NAMEINFO
get OFF_NAMES asize
math OFF_NAMES -= SIZE_NAMES
append
log MEMORY_FILE NAMEINFO SIZE_FOLDERS
log MEMORY_FILE2 OFF_NAMES SIZE_NAMES
append
for i = 1 <= FILES
get OFFSET long
get ZSIZE long
get SIZE long
get CRC long
get OFF_NAME long
get OFF_FOLDER long
savepos MYOFF
goto OFF_FOLDER MEMORY_FILE
get FOLDER string MEMORY_FILE
goto OFF_NAME MEMORY_FILE2
get FNAME string MEMORY_FILE2
goto MYOFF
set NAME FOLDER
string NAME += FNAME
if ZSIZE == 0
if SIZE != 0
log NAME OFFSET SIZE
endif
else
string NAME += ".comp"
log NAME OFFSET ZSIZE
endif
next i
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- Posts: 265
- Joined: Fri Oct 17, 2014 2:57 am
Re: Looney Tunes Back in Action .HOG
it works, thanks
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- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Looney Tunes Back in Action .HOG
Thank you Ekey.
Last edited by Mygoshi on Wed May 06, 2020 6:05 pm, edited 2 times in total.