Legend of Zelda: Spirit Tracks

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Legend of Zelda: Spirit Tracks

Post by Doctor Loboto »

All right, I've been trying to properly rip from this game for a while now. It DOES use the standard nsbmd and nsbtx formats, however, upon conversion of the models, they ALWAYS have completely destroyed UV's. For some bizarre reason these models do not convert properly. The textures are easily converted of course, but the UV's of the models mess up on any of the models, making ripping them virtually impossible. I was hoping someone could figure out the problem here so I can get certain models from this game. Here are a few samples.

https://www.dropbox.com/s/qxyhzov6dfa5blm/Npc.zip?dl=0