[PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
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[PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Game: http://store.steampowered.com/app/235210/
How to unpack 00000014.pak
How to edit strider.bms http://aluigi.altervista.org/bms/strider.bms?
How to unpack 00000014.pak
How to edit strider.bms http://aluigi.altervista.org/bms/strider.bms?
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
You have to provide some "context" because I have no idea of what is this 00000014.pak and where you got it and how or if there are errors and what errors.
Additionally I don't have the game.
Additionally I don't have the game.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
aluigi wrote:You have to provide some "context" because I have no idea of what is this 00000014.pak and where you got it and how or if there are errors and what errors.
Additionally I don't have the game.
http://forum.xentax.com/viewtopic.php?p=92446#p92446
My PC 12GB RAM
To GLOBAL.PAK:
Error: the requested amount of bytes to allocate is negative (0xbf67e060)
Last script line before the error or that produced the error:
16 clog MEMORY_FILE OFFSET PAK_SIZE PAK_XSIZE
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Having 12Gb or 3Gb is the same because quickbms is a 32bit application.
Would be great to have it compiled as 64bit but many people use it on 32bit systems (yes it's used even on some Windows 98 systems!).
Now I have released a version 0.2.1 that uses the temporary file instead of the memory file but I suspect you will continue to have the same problem, be sure to use quickbms 0.7.5 because it adopts a work-around used when lot of memory is involved!
Let me know if it works.
Would be great to have it compiled as 64bit but many people use it on 32bit systems (yes it's used even on some Windows 98 systems!).
Now I have released a version 0.2.1 that uses the temporary file instead of the memory file but I suspect you will continue to have the same problem, be sure to use quickbms 0.7.5 because it adopts a work-around used when lot of memory is involved!
Let me know if it works.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Since the compression is just zlib it's possible to do a little manual step.
Remove the follwing line from the script:
Then run offzip on the global.pak archive:
Move TEMPORARY_FILE in the output folder and run the script again.
Remove the follwing line from the script:
Code: Select all
clog TEMPORARY_FILE OFFSET PAK_SIZE PAK_XSIZE
Then run offzip on the global.pak archive:
Code: Select all
offzip GLOBAL.PAK TEMPORARY_FILE 20
Move TEMPORARY_FILE in the output folder and run the script again.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Thanks, aluigi! Script works, but always e.t.c. message:
How fix script line for the name:
e.t.c and unpack all files in GLOBAL.PAK.
Code: Select all
0000000006d7c6cd 12477 gameinfo\MeshVariations\MeshMaterialVariations
- it's not possible to create that file due to its filename or related
incompatibilities (for example already exists a folder with that name), so
now you must choose a new filename for saving it.
if you press ENTER a new name will be generated automatically.
- old: gameinfo\MeshVariations\MeshMaterialVariations
- new:
How fix script line for the name:
Code: Select all
fonts\veramono = fonts\veramono.ttf
gameinfo\GameInfo = gameinfo\GameInfo.xml
e.t.c and unpack all files in GLOBAL.PAK.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
That means the name of the file is the same of an already existent folder, very strange because they are names taken from the archive itself.
I have updated the script to auto-guess the extension if it doesn't exist and it "should" fix also the problem with the folders.
I have updated the script to auto-guess the extension if it doesn't exist and it "should" fix also the problem with the folders.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
aluigi wrote:That means the name of the file is the same of an already existent folder, very strange because they are names taken from the archive itself.
I have updated the script to auto-guess the extension if it doesn't exist and it "should" fix also the problem with the folders.
Hmm... Re-import the original font, text files:
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Reimport mode can't work with compressed filesystems like this one.
Any other method requires manual work.
Any other method requires manual work.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
aluigi wrote:Reimport mode can't work with compressed filesystems like this one.
Any other method requires manual work.
Re-import to (TEMPORARY_FILE) the worked in old version script 0.2.1. Game reads uncompressed archive, but needs to be renamed in GLOBAL.PAK.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Then you should put the content of TEMPORARY_FILE where the original content was located in GLOBAL.PAK, I guess to offset 0x14 (you can just copy&paste the first 0x14 bytes from GLOBAL.PAK)
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Hi! How can i extract/repack the pak files for this game?
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
@patyek
I guess quickbms with the http://aluigi.org/bms/strider.bms script.
I guess quickbms with the http://aluigi.org/bms/strider.bms script.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Strider PAK Tool
By Delutto
See Readme.txt for instructions.
Notes:
I couldn't make the game work with the compressed file, so the generated file will be uncompressed and, because of that, will be huge.
For game localization, see here.
By Delutto
See Readme.txt for instructions.
Notes:
I couldn't make the game work with the compressed file, so the generated file will be uncompressed and, because of that, will be huge.
For game localization, see here.
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Delutto wrote:Strider PAK Tool
By Delutto
See Readme.txt for instructions.Strider_PAK_Tool_By_Delutto.7z
Notes:
I couldn't make the game work with the compressed file, so the generated file will be uncompressed and, because of that, will be huge.
For game localization, see here.
Thanks!
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Re: [PC] STRIDER™ / ストライダー飛竜® (GLOBAL.PAK)
Delutto wrote:Strider PAK Tool
By Delutto
See Readme.txt for instructions.Strider_PAK_Tool_By_Delutto.7z
Notes:
I couldn't make the game work with the compressed file, so the generated file will be uncompressed and, because of that, will be huge.
For game localization, see here.
Hi, Delutto! How about PS3 version? Game here http://zeus.dl.playstation.net/cdn/EP01 ... coMGYy.pkg