No Man's Sky Language Files (.mbin)
-
- Posts: 27
- Joined: Sat Apr 23, 2016 12:03 pm
No Man's Sky Language Files (.mbin)
Hello. No Man's Sky language files how to the unpack/pack .mbin?
-
- Posts: 88
- Joined: Thu Aug 11, 2016 6:52 pm
Re: No Man's Sky Language Files (.mbin)
I used HEX editor.
Last edited by LinkOFF on Sun Aug 14, 2016 12:06 am, edited 2 times in total.
-
- Posts: 12
- Joined: Sat Aug 13, 2016 10:43 pm
Re: No Man's Sky Language Files (.mbin)
which HEX editor.?
-
- Posts: 88
- Joined: Thu Aug 11, 2016 6:52 pm
Re: No Man's Sky Language Files (.mbin)
reveng3 wrote:which HEX editor.?
HxD
-
- Posts: 12
- Joined: Sat Aug 13, 2016 10:43 pm
Re: No Man's Sky Language Files (.mbin)
thank you
-
- Posts: 27
- Joined: Sat Apr 23, 2016 12:03 pm
Re: No Man's Sky Language Files (.mbin)
How to use the HxD Hex Editor? And .txt. to .mbin need? Can you help me?
-
- Posts: 88
- Joined: Thu Aug 11, 2016 6:52 pm
Re: No Man's Sky Language Files (.mbin)
BadBoy wrote:How to use the HxD Hex Editor? And .txt. to .mbin need? Can you help me?
Text block begins on 0x26D070 offset.
Code: Select all
//------------------------------------------------
//--- 010 Editor v7.0.2 Binary Template
//
// File: NMS_MBIN.bt
// Authors: Atvaark
// Version: 1
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
typedef struct {
int32 cc;
int32 version;
int32 padding;
int32 padding;
int64 hash;
char type[64];
int64 padding;
} Header;
typedef struct {
int32 offset;
int32 padding;
int32 length;
uint32 unknown; // 01 AA AA AA
if (length > 0) {
local int64 end = FTell();
FSeek(startof(this) + offset);
char line[length];
FSeek(end);
}
} LocalisationLine <optimize=false>;
typedef struct(uint32 count) {
char key[32];
LocalisationLine lines[count];
} LocalisationTableEntry <optimize=false>;
typedef struct {
int32 lineCount;
int32 padding;
int32 entryCount;
int32 unknown;
} LocalisationTableHeader;
typedef struct {
LocalisationTableHeader header;
LocalisationTableEntry entries(header.lineCount)[header.entryCount];
} LocalisationTable;
Header header;
if (header.type != "cTkLocalisationTable") {
Printf("Unknown archive");
return;
}
LocalisationTable table;
-
- Posts: 233
- Joined: Thu Oct 16, 2014 4:39 pm
Re: No Man's Sky Language Files (.mbin)
Try this tool.
-
- Posts: 12
- Joined: Sat Aug 13, 2016 10:43 pm
Re: No Man's Sky Language Files (.mbin)
swuforce wrote:Try this tool.
Thank you so much,
-
- Posts: 14
- Joined: Thu Oct 09, 2014 9:28 pm
Re: No Man's Sky Language Files (.mbin)
May i ask where is located this lang file?
-
- Posts: 37
- Joined: Sat Feb 13, 2016 8:52 am
Re: No Man's Sky Language Files (.mbin)
desperado wrote:May i ask where is located this lang file?
NMSARC.553AF401.pak
-
- Posts: 12
- Joined: Sat Aug 20, 2016 4:58 pm
Re: No Man's Sky Language Files (.mbin)
This tool you have given me doesn't seem to work with any other .MBIN files. I'm wanting to decompile the games actual code, and when I try to, this tool just uses 13% CPU and never creates .TXT file. Please help!
-
- Posts: 1
- Joined: Tue Aug 23, 2016 8:42 pm
Re: No Man's Sky Language Files (.mbin)
Same here,when I try to decompile any not language(e.g.: GCSPACESHIPGLOBALS.GLOBAL.MBIN) the .mbin the txt file not created or empty.
-
- Posts: 233
- Joined: Thu Oct 16, 2014 4:39 pm