No Man's Sky(PC) - .pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

No Man's Sky(PC) - .pak

Post by AnonBaiter »

Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: No Man's Sky(PC) - .pak

Post by Ekey »

Batch usage

Code: Select all

PSARC.exe NMSARC.1C0AFE82.pak
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: No Man's Sky(PC) - .pak

Post by AnonBaiter »

How did I not notice this? Thanks Ekey!
BadBoy
Posts: 27
Joined: Sat Apr 23, 2016 12:03 pm

Re: No Man's Sky(PC) - .pak

Post by BadBoy »

@Ekey How to use unpacker?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: No Man's Sky(PC) - .pak

Post by aluigi »

I have updated the script to version 0.3.1 but in reality this format is just not standard and so it wasn't a fault of the script.
It states that the size of the chunk fields is 8bit while in reality it's 16bit.
The work-around simply checks if the name of the archive contains "NMSARC" for being activated.
http://aluigi.org/bms/brink.bms
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: No Man's Sky(PC) - .pak

Post by AnonBaiter »

Actually, I should thank you both!
reveng3
Posts: 12
Joined: Sat Aug 13, 2016 10:43 pm

Re: No Man's Sky(PC) - .pak

Post by reveng3 »

Help me pls :cry:

Image
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: No Man's Sky(PC) - .pak

Post by Ekey »

Download latest QuickBMS
phill05
Posts: 11
Joined: Mon May 23, 2016 7:23 pm

Re: No Man's Sky(PC) - .pak

Post by phill05 »

Is reimport also working?

Thanks
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: No Man's Sky(PC) - .pak

Post by aluigi »

Reimporting doesn't work with that script (chunks, complex, ZARC sub-format).
reveng3
Posts: 12
Joined: Sat Aug 13, 2016 10:43 pm

Re: No Man's Sky(PC) - .pak

Post by reveng3 »

Ekey wrote:Download latest QuickBMS


thank you Ekey, its working ;)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: No Man's Sky(PC) - .pak

Post by aluigi »

AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: No Man's Sky(PC) - .pak

Post by AnonBaiter »

On an unrelated note, looks like your brink.bms script is a good alternative to those PSARC tools out there(at least with even the .psarc files anyway).
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: No Man's Sky(PC) - .pak

Post by aluigi »

Oh, I thought it was something more than just an alternative :)
enesbaspinar
Posts: 2
Joined: Tue Aug 23, 2016 8:34 am

Re: No Man's Sky(PC) - .pak

Post by enesbaspinar »

aluigi wrote:Reimporting doesn't work with that script (chunks, complex, ZARC sub-format).


Hello. I reimport .mbin file with nomanssky_import.exe. Because when I opened .mbin file do not change.
Please help me. Already thanks.
( Sorry my bad english :( )