Goldeneye 007 reloaded ps3

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Goldeneye 007 reloaded ps3

Post by id-daemon »

007 Legends tools. To save time, I didn't make a full set of tools, so its done in steps:

1. Split big archives into individual "GEOM" files with vgmtoolbox.
vgmtoolbox "advanced cutter" can be found in "misc tools / extraction / generic"
Put 007_geom.xml into its folder, load it and drag files onto it. Game files have no names, so proper extraction will not be possible anyway.

2. Run goldeneye007_unpack.bms script on .geom files and it will extract resources from it: textures, models, skeletons, other types.

3. 007_image_ps3.exe will convert all textures into DDS.
Run it in the folder where you have .texture files.

4. Drag .skel file onto 007_model_ps3.exe to convert all meshes in the directory and connect them with that skeleton. Low quality models will have many LODs. Recognized by having no finger bones. Usually not needed. Good quality models are usually in separate .geom file, with only one highest LOD.

Image
raykingnihong
Posts: 71
Joined: Fri Oct 24, 2014 3:13 pm

Re: Goldeneye 007 reloaded ps3

Post by raykingnihong »

Hello my friend, Thanks for your great work, I tested the tool, goldeneye007_unpack.bms script and 007_image_ps3.exe Perfect work,However, I tried to drag the s0012.skel file into the 007_model_ps3.exe program, but I have no luck, the program to stop running, can not extract the model, I was wrong in where to ask for help,My System win10 64 bit
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Goldeneye 007 reloaded ps3

Post by id-daemon »

What is the file name from where skeleton was extracted?
raykingnihong
Posts: 71
Joined: Fri Oct 24, 2014 3:13 pm

Re: Goldeneye 007 reloaded ps3

Post by raykingnihong »

Hi id-daemon, my friend,Thank you very much for your help, here is the sample file
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Goldeneye 007 reloaded ps3

Post by id-daemon »

These .mesh files you uploaded are NOT skeletal meshes, they are static meshes. My tool will only work with models having skeletons.

Maybe later I will support static meshes, but not now.
raykingnihong
Posts: 71
Joined: Fri Oct 24, 2014 3:13 pm

Re: Goldeneye 007 reloaded ps3

Post by raykingnihong »

Hi id-daemon, my friend, I am very sorry, it is my fault, I extracted all the documents, resulting in the file is covered, and now, I have extracted the file, the tool runs very well :D
alex137a1
Posts: 3
Joined: Sun Jul 15, 2018 12:33 pm

Re: Goldeneye 007 reloaded ps3

Post by alex137a1 »

Not working. QuickBMS giving errors like "the uncompressed data (22145) is bigger than the allocated buffer (22144)". What sould I do?
Assasinge
Posts: 46
Joined: Sat Apr 20, 2019 7:15 pm

Re: Goldeneye 007 reloaded ps3

Post by Assasinge »

Hi, sorry if I shouldn't be bumping this topic. Thanks id-dameon I got Legends tools working but the Goldeneye ones is not working for me at all. I am getting this error upon running the script on geom file:Image

When I got a similar error with Legends you told me it's probably a big file like map so just skip it and I did. However no matter what geom file I try, it gives me same error on file, i don't know why. Here is the filelist.000 sample:

https://drive.google.com/file/d/1IgtFJ0 ... sp=sharing

Here are some sample geom files I got out: https://drive.google.com/file/d/1qadHG4 ... sp=sharing

Just one model I want from the game, shame this is happening. I appreciate the help, thanks!
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Goldeneye 007 reloaded ps3

Post by id-daemon »

A1 is not a model file again, so its crashing.
A2 is a static model, so it has no skeleton.

Just try the others, they work, i checked.
Assasinge
Posts: 46
Joined: Sat Apr 20, 2019 7:15 pm

Re: Goldeneye 007 reloaded ps3

Post by Assasinge »

I'm not sure how you got it to work, I've tried all the files and every single one gives that same exact error no matter what.

For example, someone extracted a model from filelist 2D. I tried doing the same and I get an error.

What filelists do I need to extract, is that an issue? I only extracted filelist.000, filelist.001, and filelist.002. Otherwise, I don't know what I'm doing wrong.

Edit: Just want to point out that now I'm getting some unallocated buffer error on a few files. So far no files I've tried have worked at all, I'm pretty sure I'm doing everything right here and still having issues with every file I've tried.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Goldeneye 007 reloaded ps3

Post by id-daemon »

I found that new quickbms is causing this error.
At the time I made this script I used quickbms from 2015 and it worked.
Assasinge
Posts: 46
Joined: Sat Apr 20, 2019 7:15 pm

Re: Goldeneye 007 reloaded ps3

Post by Assasinge »

Ah so that explains it all. Can I get a link to the 2015 version?
id-daemon
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Joined: Sun Mar 22, 2015 7:09 pm

Re: Goldeneye 007 reloaded ps3

Post by id-daemon »

aluigi
Site Admin
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Re: Goldeneye 007 reloaded ps3

Post by aluigi »

Assasinge
Posts: 46
Joined: Sat Apr 20, 2019 7:15 pm

Re: Goldeneye 007 reloaded ps3

Post by Assasinge »

Hey thanks man!
Assasinge
Posts: 46
Joined: Sat Apr 20, 2019 7:15 pm

Re: Goldeneye 007 reloaded ps3

Post by Assasinge »

Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!
goldenman
Posts: 5
Joined: Thu Feb 10, 2022 11:38 pm

Re: Goldeneye 007 reloaded ps3

Post by goldenman »

Assasinge wrote:Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!


Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks
Assasinge
Posts: 46
Joined: Sat Apr 20, 2019 7:15 pm

Re: Goldeneye 007 reloaded ps3

Post by Assasinge »

goldenman wrote:
Assasinge wrote:Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!


Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks


I just want to let it be known that for some reason it was neglected that the version of quickbms needed for this to work is here:

https://drive.google.com/file/d/1n5Wfgk ... sp=sharing

Otherwise you will run into errors like I did lol.
goldenman
Posts: 5
Joined: Thu Feb 10, 2022 11:38 pm

Re: Goldeneye 007 reloaded ps3

Post by goldenman »

Assasinge wrote:
goldenman wrote:
Assasinge wrote:Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!


Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks


I just want to let it be known that for some reason it was neglected that the version of quickbms needed for this to work is here:

https://drive.google.com/file/d/1n5Wfgk ... sp=sharing

Otherwise you will run into errors like I did lol.


Thanks!
goldenman
Posts: 5
Joined: Thu Feb 10, 2022 11:38 pm

Re: Goldeneye 007 reloaded ps3

Post by goldenman »

Assasinge wrote:
goldenman wrote:
Assasinge wrote:Um...I hate to keep dragging this but..that version doesn't seem to be working either, I'm still getting the same error on every file I try to extract from.

Edit: Works now. Thanks everyone who helped!


Apologies for yet another necro-post, do you mind sharing what made this end up working for you? Encountered the same issue. Thanks


I just want to let it be known that for some reason it was neglected that the version of quickbms needed for this to work is here:

https://drive.google.com/file/d/1n5Wfgk ... sp=sharing

Otherwise you will run into errors like I did lol.


Do you happen to know where weapon models (Specifically the golden gun) are stored by the off-chance? Before I take my own endeavours.

Edit: I've ran quickbms on every .geom and placed each result in its own directory. I've then filtered to view only the directories with a skel file. Is this the best approach? Very unfamiliar with any of the process so any ideas are greatly appreciated.