Taiko no Tatsujin (PSP) Games

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
DarkSynopsis
Posts: 11
Joined: Thu May 05, 2016 8:51 am

Taiko no Tatsujin (PSP) Games

Post by DarkSynopsis »

Feel like people must be sick of seeing these Taiko posts ;) last one I promise, trying to get at the PSP Game files.

Thought I'd just include them all in this one post, Game 1 and 2 seem to use the same format, data.bin seems to contain all the files and data_info.bin is the structure, similar to the 3DS title that a script was made for with the packed/packedlist files.

DX is different.

Taiko no Tatsujin Portable: http://drive.google.com/uc?export=downl ... nV0UXZFS0U
Taiko no Tatsujin Portable 2: http://drive.google.com/uc?export=downl ... lE5ZGZJZXc
Taiko no Tatsujin Portable DX: http://drive.google.com/uc?export=downl ... kpOZ1B2YlE
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Taiko no Tatsujin (PSP) Games

Post by aluigi »

Script 0.3:
http://aluigi.org/bms/taiko_no_tatsujin.bms

BUILD.DAT uses this format:
http://aluigi.org/bms/wangan_midnight.bms

No idea about TAIKOSND.DAT
DarkSynopsis
Posts: 11
Joined: Thu May 05, 2016 8:51 am

Re: Taiko no Tatsujin (PSP) Games

Post by DarkSynopsis »

Thanks, script works a treat on the first two games! but damn the files inside are packed into a different format again.

As for the BUILD.DAT from DX it just throws me an error.

Code: Select all

  offset   filesize   filename
--------------------------------------
- enter in folder D:\PPSSPP\games\Taiko DX
  coverage file 0     0%   0          201269248
- open input file D:\PPSSPP\games\Taiko DX\BUILD.TOC

- error in src\file.c line 243: fdnum_open()
Error: No such file or directory

Last script line before the error or that produced the error:
  4   open FDDE "TOC"
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Taiko no Tatsujin (PSP) Games

Post by aluigi »

So do you have a BUILD.DAT without the relative TOC file?
No TOC files at all?

Upload build.dat (if it's very big use filecutter.bms)