Genso Suikoden I & II (PSP) - sample files
-
- Posts: 1125
- Joined: Tue Feb 02, 2016 2:35 am
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
-
- Posts: 1125
- Joined: Tue Feb 02, 2016 2:35 am
Re: Genso Suikoden I & II (PSP) - sample files
Something was wrong when extracting the bgm.bin file on the sound folder.
Code: Select all
- filter string: "*.bin"
*.bin
- filter 1: *.bin
- start the scanning of the input folder: E:\No-Intro\Sony - PlayStation Portable\0293_GENSOUSUIKODEN\PSP_GAME\USRDIR\bin\sound
- open input file E:\No-Intro\Sony - PlayStation Portable\0293_GENSOUSUIKODEN\PSP_GAME\USRDIR\bin\sound\.\bgm.bin
- open script E:\quickbms_scripts\genso_suikoden.bms
- set output folder E:\No-Intro\Sony - PlayStation Portable\0293_GENSOUSUIKODEN\PSP_GAME\USRDIR\bin\sound
offset filesize filename
--------------------------------------
00080094 95944704 bgm\00000000.dat
Error: incomplete input file 0: E:\No-Intro\Sony - PlayStation Portable\0293_GENSOUSUIKODEN\PSP_GAME\USRDIR\bin\sound\bgm.bin
Can't read 30868 bytes from offset 05b78800.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 99% 95389636 95913984
Last script line before the error or that produced the error:
62 log "" OFFSET SIZE
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Genso Suikoden I & II (PSP) - sample files
Interesting, they used a slightly different format for the *bgm* archives.
No way to guess this format except from the archive name, script 0.1.2
No way to guess this format except from the archive name, script 0.1.2
-
- Posts: 1125
- Joined: Tue Feb 02, 2016 2:35 am
Re: Genso Suikoden I & II (PSP) - sample files
Now that works better. Thanks mate.