Looking for ways to visualize LittleBigPlanet level geometry?

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Miles2345
Posts: 76
Joined: Thu Oct 16, 2014 3:05 am

Looking for ways to visualize LittleBigPlanet level geometry?

Post by Miles2345 »

To start off, here's a few samples of what I'm looking at: http://puu.sh/qk55e.raw http://puu.sh/qk5iU.raw

I'm curious, because I don't think this contains anything comparable to a standard 3D model. Levels are composed of basically 2D geometry that stretches out on the Z axis between as many layers as the player chooses. I was wondering how I'd go about visualizing this and converting it to a usable model format, or if it's even possible to begin with?

Essentially what I want to do some day is create a level viewer for the game, which lets you view levels from the game using a computer. There's a lot of extra data in the file but what I'm mostly curious about is level geometry.