Hey, I'm wondering if the data.pak could be extracted with a QuickBMS script.
Indeed, it contains the music which I would get.
Samples: (expired)
Thanks in advance!
Ben 10 Alien Force (PS2) - data.pak
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Ben 10 Alien Force (PS2) - data.pak
Last edited by Mygoshi on Wed Feb 17, 2021 10:18 pm, edited 2 times in total.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Ben 10 Alien Force (PS2) - data.pak
Terrible messy format...
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Ben 10 Alien Force (PS2) - data.pak
Ah... It's a shame. Doesn't it ring a bell?
Last edited by Mygoshi on Wed Feb 17, 2021 10:18 pm, edited 3 times in total.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Ben 10 Alien Force (PS2) - data.pak
It seems new but the lack of magic values doesn't help to remember if there are scripts for it (I made 1500 script... difficult to remember).
The first 16 bytes header is ok but from 0x800 there are at least 4 different types of information but I don't see offsets.
The first 16 bytes header is ok but from 0x800 there are at least 4 different types of information but I don't see offsets.
-
- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: Ben 10 Alien Force (PS2) - data.pak
It's Vicious Engine but format little bit different.
Previous script http://aluigi.altervista.org/bms/spy_vs_spy_ps2.bms
Previous script http://aluigi.altervista.org/bms/spy_vs_spy_ps2.bms
-
- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Ben 10 Alien Force (PS2) - data.pak
Oh, interesting!