Ben 10 Alien Force (PS2) - data.pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Ben 10 Alien Force (PS2) - data.pak

Post by Mygoshi »

Hey, I'm wondering if the data.pak could be extracted with a QuickBMS script.

Indeed, it contains the music which I would get.

Samples: (expired)

Thanks in advance!
Last edited by Mygoshi on Wed Feb 17, 2021 10:18 pm, edited 2 times in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Ben 10 Alien Force (PS2) - data.pak

Post by aluigi »

Terrible messy format...
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Ben 10 Alien Force (PS2) - data.pak

Post by Mygoshi »

Ah... It's a shame. Doesn't it ring a bell?
Last edited by Mygoshi on Wed Feb 17, 2021 10:18 pm, edited 3 times in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Ben 10 Alien Force (PS2) - data.pak

Post by aluigi »

It seems new but the lack of magic values doesn't help to remember if there are scripts for it (I made 1500 script... difficult to remember).
The first 16 bytes header is ok but from 0x800 there are at least 4 different types of information but I don't see offsets.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Ben 10 Alien Force (PS2) - data.pak

Post by Ekey »

It's Vicious Engine but format little bit different.

Previous script http://aluigi.altervista.org/bms/spy_vs_spy_ps2.bms
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Ben 10 Alien Force (PS2) - data.pak

Post by Mygoshi »

Oh, interesting!