《Tiger Knight》I need help(.upk)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

《Tiger Knight》I need help(.upk)

Post by m545891031 »

Image
《Tiger Knight》 is a "and《Mount & Blade》 similar instant pass game
Game model is great, but I can't use UDK to extract them.
Is there any tools to extract it? I need help
Game:http://steamcommunity.com/sharedfiles/filedetails/?id=230422589
upk.zip
Last edited by m545891031 on Thu Jul 28, 2016 12:50 pm, edited 1 time in total.
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

Re: 《Tiger Knight》I need help(.upk)

Post by m545891031 »

umodel -game=??? (How to know the parameters of the game name?)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 《Tiger Knight》I need help(.upk)

Post by aluigi »

It's a sort of "container" with the magic "TK01" followed by an obfuscated (xor ae 77 83 49) header till 0x71 and the data you want to open with umodel is at offset 0xd1.
If you want a script to make a test:

Code: Select all

findloc OFFSET binary "\xc1\x83\x2a\x9e"
get SIZE asize
math SIZE - OFFSET
get NAME basename
log NAME OFFSET SIZE
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

Re: 《Tiger Knight》I need help(.upk)

Post by m545891031 »

aluigi wrote:It's a sort of "container" with the magic "TK01" followed by an obfuscated (xor ae 77 83 49) header till 0x71 and the data you want to open with umodel is at offset 0xd1.
If you want a script to make a test:

Code: Select all

findloc OFFSET binary "\xc1\x83\x2a\x9e"
get SIZE asize
math SIZE - OFFSET
get NAME basename
log NAME OFFSET SIZE


Thank you very much for your help, my friend, I will try
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

Re: 《Tiger Knight》I need help(.upk)

Post by m545891031 »

aluigi wrote:It's a sort of "container" with the magic "TK01" followed by an obfuscated (xor ae 77 83 49) header till 0x71 and the data you want to open with umodel is at offset 0xd1.
If you want a script to make a test:

Code: Select all

findloc OFFSET binary "\xc1\x83\x2a\x9e"
get SIZE asize
math SIZE - OFFSET
get NAME basename
log NAME OFFSET SIZE


Oh, my friend, I think I have the tools used to extract the game yet, I tried other games, but can't open it, I don't know how to extract the game, can you help me?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 《Tiger Knight》I need help(.upk)

Post by aluigi »

No. I already told you to make that test to generate a file to open with Gildor's tool.
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

Re: 《Tiger Knight》I need help(.upk)

Post by m545891031 »

aluigi wrote:No. I already told you to make that test to generate a file to open with Gildor's tool.


This script is BMS scripts?Or what other scripts?I use this when BMS with no file suffix is derived, then what should I do? :cry:
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 《Tiger Knight》I need help(.upk)

Post by aluigi »

Wait, the file is probably compressed so it's useless.
I will repost here if I will find the algorithm and the format.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 《Tiger Knight》I need help(.upk)

Post by aluigi »

Nothing good coming from the compression scanner, so I can't help.
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

Re: 《Tiger Knight》I need help(.upk)

Post by m545891031 »

aluigi wrote:Nothing good coming from the compression scanner, so I can't help.


Ok, thank you, my friend, I will do other try to open the file, thank you very much :cry: