Marvel Ultimate Alliance .zam

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Doprond
Posts: 67
Joined: Tue Mar 15, 2016 3:38 pm

Marvel Ultimate Alliance .zam

Post by Doprond »

Samples here:
https://mega.nz/#!bx5AUazb!GhXgiz5E0J_- ... LmdRirAxdQ
Extracted from MUA1 Remaster for PC
LarsMasters
Posts: 27
Joined: Fri Dec 18, 2015 9:15 am

Re: Marvel Ultimate Alliance .zam

Post by LarsMasters »

What does it do?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Marvel Ultimate Alliance .zam

Post by Acewell »

well it isn't an archive, the point cloud reveals a 2d terrain model :D
Image
LarsMasters
Posts: 27
Joined: Fri Dec 18, 2015 9:15 am

Re: Marvel Ultimate Alliance .zam

Post by LarsMasters »

T\o/T wait... is that just a map texture?
Teancum
Posts: 94
Joined: Mon Sep 22, 2014 5:13 pm

Re: Marvel Ultimate Alliance .zam

Post by Teancum »

Yes, ZAM files are used in X-Men Legends and Marvel Ultimate Alliance games as a 2D point cloud that dynamically draws the map as you uncover it. (Sorry, should have said something about it at marvelmods.com).
Teancum
Posts: 94
Joined: Mon Sep 22, 2014 5:13 pm

Re: Marvel Ultimate Alliance .zam

Post by Teancum »

Acewell wrote:well it isn't an archive, the point cloud reveals a 2d terrain model :D
Image

Just curious, what process did you go through to get the .obj? It may help us in making minimaps in the future?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Marvel Ultimate Alliance .zam

Post by Acewell »

i used Hex2obj to find the point cloud :D
here is monument2.zam with and without face indices
Image

it looks garbled in the left side image but once you remove the stray triangles it looks quite nice :)