Samples here:
https://mega.nz/#!bx5AUazb!GhXgiz5E0J_- ... LmdRirAxdQ
Extracted from MUA1 Remaster for PC
Marvel Ultimate Alliance .zam
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- Posts: 27
- Joined: Fri Dec 18, 2015 9:15 am
Re: Marvel Ultimate Alliance .zam
What does it do?
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- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Marvel Ultimate Alliance .zam
well it isn't an archive, the point cloud reveals a 2d terrain model
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- Posts: 27
- Joined: Fri Dec 18, 2015 9:15 am
Re: Marvel Ultimate Alliance .zam
T\o/T wait... is that just a map texture?
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- Posts: 94
- Joined: Mon Sep 22, 2014 5:13 pm
Re: Marvel Ultimate Alliance .zam
Yes, ZAM files are used in X-Men Legends and Marvel Ultimate Alliance games as a 2D point cloud that dynamically draws the map as you uncover it. (Sorry, should have said something about it at marvelmods.com).
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- Posts: 94
- Joined: Mon Sep 22, 2014 5:13 pm
Re: Marvel Ultimate Alliance .zam
Acewell wrote:well it isn't an archive, the point cloud reveals a 2d terrain model
Just curious, what process did you go through to get the .obj? It may help us in making minimaps in the future?
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- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Marvel Ultimate Alliance .zam
i used Hex2obj to find the point cloud
here is monument2.zam with and without face indices
it looks garbled in the left side image but once you remove the stray triangles it looks quite nice
here is monument2.zam with and without face indices
it looks garbled in the left side image but once you remove the stray triangles it looks quite nice