《Blade & Sword II》 Need help(.SPK)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

《Blade & Sword II》 Need help(.SPK)

Post by m545891031 »

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This is a very Oriental Fantasy martial arts game
Costumes in the game is very special
The movement of the model is very typical of Chinese Kungfu.
Very strong sense of attack
But the game's data files are SKP files
I can't find the tool to open it
Need help in order to extract the model and action
Thank you, my friend.

Game download:http://d2.qq.com/down.shtml

Sample download:
1: https://www.dropbox.com/s/bum6uj1fzgycse1/__cha1.spk?dl=0
2: https://www.dropbox.com/s/r6qsoz9m1ylgydc/__scn1.spk?dl=0
3: https://www.dropbox.com/s/s8l6bj7ytjld5gv/sound.spk?dl=0
4: https://www.dropbox.com/s/jon0fex8pnciaft/__obj2.spk?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 《Blade & Sword II》 Need help(.SPK)

Post by aluigi »

http://aluigi.org/bms/blade_sword_2.bms

Note: directory tree not handled, only last folder.
The format was quite complex, not an easy script.
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

Re: 《Blade & Sword II》 Need help(.SPK)

Post by m545891031 »

aluigi wrote:http://aluigi.org/bms/blade_sword_2.bms

Note: directory tree not handled, only last folder.
The format was quite complex, not an easy script.


Thanks for your great work, my friend.
But the BMS does not extract the files from the sample.
Are some aspects of the problem? :cry:
aluigi
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Joined: Wed Jul 30, 2014 9:32 pm

Re: 《Blade & Sword II》 Need help(.SPK)

Post by aluigi »

Here I have the full game and your samples, and I'm able to extract everything perfectly.
Use a recent version of quickbms like 0.7.5:
http://quickbms.aluigi.org
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

Re: 《Blade & Sword II》 Need help(.SPK)

Post by m545891031 »

aluigi wrote:Here I have the full game and your samples, and I'm able to extract everything perfectly.
Use a recent version of quickbms like 0.7.5:
http://quickbms.aluigi.org


Thank you, my friend.
This is really a great job.
I solved these resources with the latest version.
But I don't know how these models and action files are opened in 3Dmax.
Can you help me?
In addition, I see that most of his text and code are encrypted
I'd like to see the text and code, but I don't know how to solve it.
If you can, can you help me to see it?
Thank you again, my friend, thank you very much.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 《Blade & Sword II》 Need help(.SPK)

Post by aluigi »

I work only on the extraction part but I'm sure that someone else will help you with opening/reading/converting the extracted files.
Maybe try to list the extensions of the extracted files just in case they are "common" file types, feel free to upload some samples for people to review.
m545891031
Posts: 30
Joined: Sun Jul 24, 2016 2:23 pm

Re: 《Blade & Sword II》 Need help(.SPK)

Post by m545891031 »

aluigi wrote:I work only on the extraction part but I'm sure that someone else will help you with opening/reading/converting the extracted files.
Maybe try to list the extensions of the extracted files just in case they are "common" file types, feel free to upload some samples for people to review.


All right, my friend.
Thank you for your great work.
longbathien
Posts: 2
Joined: Thu Dec 08, 2016 9:18 am

Re: 《Blade & Sword II》 Need help(.SPK)

Post by longbathien »

help me . i use script blade_sword_2.bms , but i can't reimport and repack file .spk :oops:
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: 《Blade & Sword II》 Need help(.SPK)

Post by aluigi »

That script can't be used for reimporting, it's complex and uses memory_files.
No solutions.