[PS Vita]Digimon Story Cyber Sleuth *.sndl

Codecs, formats, encoding/decoding of game audio, video and music
Romsstar
Posts: 2
Joined: Sat Jul 23, 2016 6:07 pm

[PS Vita]Digimon Story Cyber Sleuth *.sndl

Post by Romsstar »

Hello everyone.

This is my first post but I've been following this for a while and I really appreciate quickbms.
I need some help:

This is a audio format from the PS Vita game Digimon World Story Cyber Sleuth which contains the sound effects of the game.
The problem is: There is no header or anything else that indicates a structure.

There are *.snd files for the music and voice acting, which are Attrac9 encoded files and can be converted fine with at9tool for example.

But the Sound Effects are in a *.sndl container and I have no idea how to decode those.
From the look of it it feels either compressed or simply headerless but I'm a bit at a loss what to do with that.
I've tried to run it through comtype_scan2, just on a hunch that maybe it uses compression, but it didn't seem to find anything.

I attach some sample files of *.snd and *.sndl as well.They are all in the archive. Maybe there is some connection after all.

Help is much appreciated. Thank you in advance.