L.A. Noire(PS3/X360) - .big/.wad files
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L.A. Noire(PS3/X360) - .big/.wad files
Here are the samples.
For now this is for the X360 version, the PS3 version should be up in... five days or less.
For now this is for the X360 version, the PS3 version should be up in... five days or less.
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Well, it requires 010 Editor to run, correct?
I'm having this "MSVCP120.dll" error though...
I'm having this "MSVCP120.dll" error though...
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Basically it's just the following for the wad...
Code: Select all
idstring "WAD\x01"
get FILES long
for i = 0 < FILES
get NAME_CRC long
get OFFSET long
get SIZE long
log "" OFFSET SIZE
next i
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Re: L.A. Noire(PS3/X360) - .big/.wad files
QuickBMS script made just now for both wad and big:
http://aluigi.org/bms/la_noire.bms
http://aluigi.org/bms/la_noire.bms
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Cool, I got this for the .big files:
Code: Select all
- open input file E:\LA.Noire.Complete.Edition.XBOX360-MARVEL\DVD1\final\360\animationsets.big.360
- open script E:\quickbms_scripts\la_noire.bms
- set output folder E:\LA.Noire.Complete.Edition.XBOX360-MARVEL\DVD1\final\360\animationsets
- the folder doesn't exist, do you want to create it (y/N)?:
y
offset filesize filename
--------------------------------------
- signature of 4 bytes at offset 0x0000000000000000 doesn't match the one
expected by the script:
this one: "segs"
73 65 67 73 segs
expected: "WAD"
57 41 44 01 WAD.
- 0 files found in 0 seconds
coverage file 0 0% 4 25411836
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Oh, I didn't remember there was a 360 extension after "big"... I'm blind
Fixed in 0.1.1
Fixed in 0.1.1
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Re: L.A. Noire(PS3/X360) - .big/.wad files
OK, it works now. Thanks!
Oh yeah, and what about those filenames at the end of the .wad file?
Oh yeah, and what about those filenames at the end of the .wad file?
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Good catch man
Script 0.2
Technical note: the "perfect" mode would be to calculate the crc of the filename and compare it with the one in the file entry (easy job with the NameCRC command) but I preferred to use the more simple index solution: file 1 = name 1, file 2 = name 2 and so on.
Script 0.2
Technical note: the "perfect" mode would be to calculate the crc of the filename and compare it with the one in the file entry (easy job with the NameCRC command) but I preferred to use the more simple index solution: file 1 = name 1, file 2 = name 2 and so on.
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Re: L.A. Noire(PS3/X360) - .big/.wad files
The script seems to also work with the PS3 version of the game. I mean, the files contained within the game.
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Re: L.A. Noire(PS3/X360) - .big/.wad files
How do you repack root.atb? A script was made to extract the archive but not to repack it. https://mega.nz/#!K5RGXJAC!Z-1RllYSOa_8 ... Fkdq1DjSd4
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Re: L.A. Noire(PS3/X360) - .big/.wad files
You can use the reimport feature of quickbms.
Read section 3 of http://aluigi.org/papers/quickbms.txt for information and limits.
Read section 3 of http://aluigi.org/papers/quickbms.txt for information and limits.
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Any chance for update to make it work for original PC release and new VR case files and PS4 Xone and Switch version?
By the way - game can load unpacked files if they are put in out folder with original folder structure preserved inside out folder so what i wanted to do - unpack new high res texture from PS4\Xone\Switch version, do the same for pc and compare them, select best textures, improve some that was no improved and make an unofficial remaster.
Btw, if someone needs proper l.a. noire 60 fps unlocker (which was very hard to find out in form that does not require any launcher, cheat engine or trainer) in form of ASI plugin, get it here.
By the way - game can load unpacked files if they are put in out folder with original folder structure preserved inside out folder so what i wanted to do - unpack new high res texture from PS4\Xone\Switch version, do the same for pc and compare them, select best textures, improve some that was no improved and make an unofficial remaster.
Btw, if someone needs proper l.a. noire 60 fps unlocker (which was very hard to find out in form that does not require any launcher, cheat engine or trainer) in form of ASI plugin, get it here.
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Do you mean that the la_noire.bms script doesn't work with those versions?
Upload the sample files to review.
Please note that if there is a VR version it probably uses the UE4 or Unity engine for which are available specific scripts and tools.
Upload the sample files to review.
Please note that if there is a VR version it probably uses the UE4 or Unity engine for which are available specific scripts and tools.
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Lugi, here's few samples from VR PC version:
https://drive.google.com/open?id=10iNTj ... EIMbq2cer3
please take a look when you have time
https://drive.google.com/open?id=10iNTj ... EIMbq2cer3
please take a look when you have time
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Tosyk wrote:Lugi, here's few samples from VR PC version:
https://drive.google.com/open?id=10iNTj ... EIMbq2cer3
please take a look when you have time
Would you kindly provide us with the entire archive? I am interested in getting the sound files for personal use.
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Re: L.A. Noire(PS3/X360) - .big/.wad files
The big files contain just the data, need the index files for analysis.
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Kramla tool does not seem to work correctly for rot.atb.ps4 ,in the ps4 version of casesbig seems to work fine already rot.atb no, do not unpack and repack, someone could take a look, I am sending samples of rot.atb.ps4 with Kramla 010 script
https://www90.zippyshare.com/v/L5ISV4Q5/file.html
https://www90.zippyshare.com/v/L5ISV4Q5/file.html
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Re: L.A. Noire(PS3/X360) - .big/.wad files
Does anyone know whether PS3/X360 have better music quality (~80kbps mp3) than PC version?
Does the music game archive file was noticeably bigger than in PC version?
Maybe someone already ripped VR version, or PS4/X1, or maybe know whether music is in better quality in these versions?
Does the music game archive file was noticeably bigger than in PC version?
Maybe someone already ripped VR version, or PS4/X1, or maybe know whether music is in better quality in these versions?