Hello!
Most of the files,including car sounds are stored in .BUNDLE files.
They can be opened by NFSHP_Explorer but files inside are unknown and can not be saved/extracted.
I tried to mess around with offzip but had no luck
It shouldn't be too different from other EA titles...
Some info on NFS BUNDLE,BIN files
https://docs.google.com/document/d/1bRv ... 2JIK&pli=1
Theese files should contain car sounds
http://www.mediafire.com/download/qmn5j ... amples.rar
Hope someone can help me with theese sound files!
Burnout Paradice .BUNDLE
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Re: Burnout Paradice .BUNDLE
This script is not working for me....gives me an error:
"- c_structs: "xmath" "NEXT_INFO_OFF" "INFO_OFF + REMAINING"
Or I must run it in CMD version of QuickBMS?
"- c_structs: "xmath" "NEXT_INFO_OFF" "INFO_OFF + REMAINING"
Or I must run it in CMD version of QuickBMS?
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Re: Burnout Paradice .BUNDLE
You have to use newer version of QuickBMS (and not 2,5 years old one)
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Re: Burnout Paradice .BUNDLE
I'm really curious to know where people get these jurassik versions of quickbms, because this is not the first time that it happens...
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Re: Burnout Paradice .BUNDLE
I have it,because I downloaded it like 2,5 years ago
I have latest versions too,just GUI one is sometimes easier to use for me
Well,the script gave me like 100+ .dat files that weight 2kb each,I think there's something wrong...
I have latest versions too,just GUI one is sometimes easier to use for me
Well,the script gave me like 100+ .dat files that weight 2kb each,I think there's something wrong...
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- Joined: Sat Aug 09, 2014 2:34 pm
Re: Burnout Paradice .BUNDLE
Ferrari formula 1 wrote:Well,the script gave me like 100+ .dat files that weight 2kb each,I think there's something wrong...
Because script cannot handle this. The bundle files does not contain any filenames.
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Re: Burnout Paradice .BUNDLE
Ferrari formula 1 wrote:I have it,because I downloaded it like 2,5 years ago
Thanks for the info!
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Re: Burnout Paradice .BUNDLE
Ekey wrote:Ferrari formula 1 wrote:Well,the script gave me like 100+ .dat files that weight 2kb each,I think there's something wrong...
Because script cannot handle this. The bundle files does not contain any filenames.
Well then,two simple questions
1)What is this script for?
2)Is there any other way to get access to files I want?