https://mega.nz/#!HoZCRAiY!mCjqFgOPEQ6X ... ImTXGBybds
how do i extract them
Samurai Shodown Sen .k2mp files
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- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Samurai Shodown Sen .k2mp files
use the bms script in this post to split the dds textures from the archives that have "TEX" in their name, like "PL04TEX1P.K2MP"
viewtopic.php?p=14881#p14881
as for the model, this is the first submesh in PL04.K2MP
i did have to modify the data to get correct face indices
each row of face indices started with 03 00 00 00 that was messing up everything
and i didn't know how to skip them so i removed them all
edit
for the models you can use this bms script to split the .x models from the K2MP file
then you can import those binary DirectX models into any capable 3d software
there is a Noesis script by finale00 here
http://himeworks.com/redirect.php?type= ... rectX_xbin
linked from here
http://himeworks.com/noesis-plugins/
and i know 3d object converter can open them too
you can combine them all in your favorite 3d software
viewtopic.php?p=14881#p14881
as for the model, this is the first submesh in PL04.K2MP
i did have to modify the data to get correct face indices
each row of face indices started with 03 00 00 00 that was messing up everything
and i didn't know how to skip them so i removed them all
edit
for the models you can use this bms script to split the .x models from the K2MP file
Code: Select all
findloc OFFSET binary "\x78\x6f\x66\x20"
do
goto OFFSET
get DUMMY long
findloc NEXT_OFFSET binary "\x78\x6f\x66\x20" 0 ""
if NEXT_OFFSET == ""
get SIZE asize
else
math SIZE = NEXT_OFFSET
endif
math SIZE -= OFFSET
log "" OFFSET SIZE
math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""
then you can import those binary DirectX models into any capable 3d software
there is a Noesis script by finale00 here
http://himeworks.com/redirect.php?type= ... rectX_xbin
linked from here
http://himeworks.com/noesis-plugins/
and i know 3d object converter can open them too
you can combine them all in your favorite 3d software
Last edited by Acewell on Sun Jul 17, 2016 5:28 am, edited 1 time in total.
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- Posts: 388
- Joined: Thu Aug 07, 2014 10:28 pm
Re: Samurai Shodown Sen .k2mp files
you can just use the direct x sdk they are .x files
they start with xof 0303bin 0032
they start with xof 0303bin 0032