Crossout archives (.pak)
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Crossout archives (.pak)
Hi!
EN:
Help is needed. It is necessary get the models. NinjaRipper, 3DRipperDX does not work. I can only get the textures (http://cgig.ru/forum/viewtopic.php?f=2&t=2429). Lay out a zip-archive with files which should be a model.
Wrote the across Google Translate
RU: Нужна помощь. Нужно достать модели. NinjaRipper, 3DRipperDX не берёт. Могу достать только текстуры (http://cgig.ru/forum/viewtopic.php?f=2&t=2429). Скину zip-архив там будет 4-и модели.
Zip-archive: https://yadi.sk/d/Oajfq_NJtHaSY
EN:
Help is needed. It is necessary get the models. NinjaRipper, 3DRipperDX does not work. I can only get the textures (http://cgig.ru/forum/viewtopic.php?f=2&t=2429). Lay out a zip-archive with files which should be a model.
Wrote the across Google Translate
RU: Нужна помощь. Нужно достать модели. NinjaRipper, 3DRipperDX не берёт. Могу достать только текстуры (http://cgig.ru/forum/viewtopic.php?f=2&t=2429). Скину zip-архив там будет 4-и модели.
Zip-archive: https://yadi.sk/d/Oajfq_NJtHaSY
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Re: Crossout archives (.pak)
Script for quickbms, version 0.3.2:
http://aluigi.org/bms/clutch.bms
http://aluigi.org/bms/clutch.bms
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Re: Crossout archives (.pak)
Wait, I'm updating the script...
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Re: Crossout archives (.pak)
Script 0.4 !
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Re: Crossout archives (.pak)
Happened. What to do next? How do I get in a format such as obj?
Last edited by BYRedArmyMan on Thu Jul 14, 2016 12:30 pm, edited 1 time in total.
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Re: Crossout archives (.pak)
Now someone else can help you with MDF, MDL and the other 3d files.
So wait
So wait
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Re: Crossout archives (.pak)
aluigi wrote:Script 0.4 !
script perfectly unpacks, but when packing a mistake "Error: script invalid fo reimportin, it uses MEMORY_FILES"
you couldn't help about it a problem?
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Re: Crossout archives (.pak)
Even with quickbms 0.7.6a?
Anyway with chunked files there are few hopes of success in reimport mode.
Anyway with chunked files there are few hopes of success in reimport mode.
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Re: Crossout archives (.pak)
yes, the version from 22 Aug 2016 - 0.7.6a
I didn't change files, I think a script it isn't intended for packing
I didn't change files, I think a script it isn't intended for packing
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Re: Crossout archives (.pak)
aluigi wrote:Now someone else can help you with MDF, MDL and the other 3d files.
So wait
I uploaded the latest 3D Object Converter for Windows version (unpublished yet) that supports the .MDL-MSH* / .MDF files to my web page:
http://3doc.i3dconverter.com/downloads/3dc326415_portable.zip
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Re: Crossout archives (.pak)
Partially related, but does anyone have any ideas how to decompile lua scripts after new update?
Now each script has two compiled versions: for 32 and 64 bit app.
Attached some sample with lua script from previous version.
Now each script has two compiled versions: for 32 and 64 bit app.
Attached some sample with lua script from previous version.
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Re: Crossout archives (.pak)
Gazyi wrote:Partially related, but does anyone have any ideas how to decompile lua scripts after new update?
Now each script has two compiled versions: for 32 and 64 bit app.
Attached some sample with lua script from previous version.
Hi. I also need information about this luac32 and luac64 files. Do you have any researches about this files?
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Re: Crossout archives (.pak)
I also need to know how to open luac 64 files...
in the gamedata.pak there is a file named userbindings. luac64. i needed to decrypt that one.
in the gamedata.pak there is a file named userbindings. luac64. i needed to decrypt that one.