Crossout archives (.pak)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
BYRedArmyMan
Posts: 13
Joined: Thu Jul 14, 2016 8:57 am

Crossout archives (.pak)

Post by BYRedArmyMan »

Hi!
EN:
Help is needed. It is necessary get the models. NinjaRipper, 3DRipperDX does not work. I can only get the textures (http://cgig.ru/forum/viewtopic.php?f=2&t=2429). Lay out a zip-archive with files which should be a model.
Wrote the across Google Translate

RU: Нужна помощь. Нужно достать модели. NinjaRipper, 3DRipperDX не берёт. Могу достать только текстуры (http://cgig.ru/forum/viewtopic.php?f=2&t=2429). Скину zip-архив там будет 4-и модели.

Zip-archive: https://yadi.sk/d/Oajfq_NJtHaSY
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Crossout archives (.pak)

Post by aluigi »

Script for quickbms, version 0.3.2:
http://aluigi.org/bms/clutch.bms
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Crossout archives (.pak)

Post by aluigi »

Wait, I'm updating the script...
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Crossout archives (.pak)

Post by aluigi »

Script 0.4 !
BYRedArmyMan
Posts: 13
Joined: Thu Jul 14, 2016 8:57 am

Re: Crossout archives (.pak)

Post by BYRedArmyMan »

Happened. What to do next? How do I get in a format such as obj?
Last edited by BYRedArmyMan on Thu Jul 14, 2016 12:30 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Crossout archives (.pak)

Post by aluigi »

Now someone else can help you with MDF, MDL and the other 3d files.
So wait :)
BYRedArmyMan
Posts: 13
Joined: Thu Jul 14, 2016 8:57 am

Re: Crossout archives (.pak)

Post by BYRedArmyMan »

:lol:
d-polozov
Posts: 2
Joined: Sun Sep 04, 2016 3:27 pm

Re: Crossout archives (.pak)

Post by d-polozov »

aluigi wrote:Script 0.4 !

script perfectly unpacks, but when packing a mistake "Error: script invalid fo reimportin, it uses MEMORY_FILES"
you couldn't help about it a problem?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Crossout archives (.pak)

Post by aluigi »

Even with quickbms 0.7.6a?
Anyway with chunked files there are few hopes of success in reimport mode.
d-polozov
Posts: 2
Joined: Sun Sep 04, 2016 3:27 pm

Re: Crossout archives (.pak)

Post by d-polozov »

yes, the version from 22 Aug 2016 - 0.7.6a
I didn't change files, I think a script it isn't intended for packing
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Crossout archives (.pak)

Post by Karpati »

aluigi wrote:Now someone else can help you with MDF, MDL and the other 3d files.
So wait :)


I uploaded the latest 3D Object Converter for Windows version (unpublished yet) that supports the .MDL-MSH* / .MDF files to my web page:
http://3doc.i3dconverter.com/downloads/3dc326415_portable.zip
Gazyi
Posts: 13
Joined: Wed Jul 01, 2015 8:15 pm

Re: Crossout archives (.pak)

Post by Gazyi »

Partially related, but does anyone have any ideas how to decompile lua scripts after new update?
Now each script has two compiled versions: for 32 and 64 bit app.
Attached some sample with lua script from previous version.
TodreLorde
Posts: 2
Joined: Wed Jan 03, 2018 8:35 pm

Re: Crossout archives (.pak)

Post by TodreLorde »

Gazyi wrote:Partially related, but does anyone have any ideas how to decompile lua scripts after new update?
Now each script has two compiled versions: for 32 and 64 bit app.
Attached some sample with lua script from previous version.


Hi. I also need information about this luac32 and luac64 files. Do you have any researches about this files?
Xspike
Posts: 2
Joined: Thu Sep 20, 2018 6:50 am

Re: Crossout archives (.pak)

Post by Xspike »

I also need to know how to open luac 64 files...
in the gamedata.pak there is a file named userbindings. luac64. i needed to decrypt that one.