The young monkey Mobile Games package.was
package.was
sample:https://mega.nz/#!C08nXQIa!230-A-8Ozgr1fZpHvRis3LZj9gVMGA9pbH0lPwPc3tw
The young monkey Mobile Games package.was
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Re: The young monkey Mobile Games package.was
Unknown compression algorithm, so no useful extraction.
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Re: The young monkey Mobile Games package.was
Encrypted with XXTea
Code: Select all
v10 = (cocos2d::FileUtils *)cocos2d::FileStorage::setXXTEAKey(v9, "27efb289-bc7f-3636-ae74-e747b1bea17c", 36);
v21 = (unsigned __int8 *)cocos2d::FileStorage::getXXTEAKey(v20);
v22 = cocos2d::FileStorage::getXXTEAKeyLen(*(cocos2d::FileStorage **)(v6 + 32));
v23 = xxtea_decrypt((unsigned __int8 *)v19, v18, v21, v22, (unsigned int *)&destLen);
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Re: The young monkey Mobile Games package.was
xxtea uses a key composed by 4 integers of 32bit (16 bytes in total), if you have the final key may be possible to put it in a script on the fly.
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Re: The young monkey Mobile Games package.was
Here source's. Works fine. Maybe make additional encryption algorithm for QuickBMS - something like cocos_crypt ?
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Re: The young monkey Mobile Games package.was
It's just a normal xxtea
http://aluigi.org/bms/young_monkey.bms
http://aluigi.org/bms/young_monkey.bms