Neverwinter online .hogg
-
- Posts: 54
- Joined: Tue Aug 19, 2014 10:30 am
Neverwinter online .hogg
samples: https://mega.co.nz/#!7oFkDIgI!h88LZG0yy ... qNDxE7E1ss
GAME download URL: http://nw.wanmei.com/download/index.shtml
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Neverwinter online .hogg
This is the tool for hogg files:
http://mod.gib.me/champions/bin-rev5.zip
http://mod.gib.me/champions/bin-rev5.zip
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Neverwinter online .hogg
And this is my script, just made:
http://aluigi.org/papers/bms/hogg.bms
Some notes:
The Rick's tool can't work on some archives, for example with rdrShaderCacheNvidia.hogg the tool crashes with an "Illegal characters in path" message (but it's not a fault of that tool).
QuickBMS bypasses that problem because automatically renames the invalid filenames.
There is a small bug in unzip_dynamic that I will fix in the next version, basically a file of 1 byte containing only 0x00 is saved empty instead of containing that original byte.
It's not a big bug and it's not important in this case but it will be fixed.
*edit*
Oh right, the last note is not a bug, it's just how unzip_dynamic works:
- try zlib
- try deflate
- dump as-is
The problem is that deflate is not a reliable algorithm because it's not a container like zlib and so there is no checksum, if the zlib library returns Z_OK, then it's considered a valid output.
So nothing to fix, maybe I need to "improve" zlib_noerror and deflate_noerror for the job.
http://aluigi.org/papers/bms/hogg.bms
Some notes:
The Rick's tool can't work on some archives, for example with rdrShaderCacheNvidia.hogg the tool crashes with an "Illegal characters in path" message (but it's not a fault of that tool).
QuickBMS bypasses that problem because automatically renames the invalid filenames.
There is a small bug in unzip_dynamic that I will fix in the next version, basically a file of 1 byte containing only 0x00 is saved empty instead of containing that original byte.
It's not a big bug and it's not important in this case but it will be fixed.
*edit*
Oh right, the last note is not a bug, it's just how unzip_dynamic works:
- try zlib
- try deflate
- dump as-is
The problem is that deflate is not a reliable algorithm because it's not a container like zlib and so there is no checksum, if the zlib library returns Z_OK, then it's considered a valid output.
So nothing to fix, maybe I need to "improve" zlib_noerror and deflate_noerror for the job.
-
- Posts: 81
- Joined: Wed Sep 17, 2014 2:28 pm
Re: Neverwinter online .hogg
got trouble with fsb extract sound look unreable and no RIFF
any idea about this please
any idea about this please
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Neverwinter online .hogg
Are you using the latest version of fsbext?
What is the output of fsbext?
Probably they are ogg files of FSB5 that are not supported yet by fsbext.
What is the output of fsbext?
Probably they are ogg files of FSB5 that are not supported yet by fsbext.
-
- Posts: 81
- Joined: Wed Sep 17, 2014 2:28 pm
Re: Neverwinter online .hogg
thank's i found this tool working
http://forum.worldoftanks.eu/index.php? ... ractor-v1/
http://forum.worldoftanks.eu/index.php? ... ractor-v1/