Castle of Illusion Font Texture .dat file (PS3)

Textures, recreate headers, conversions, algorithms and parsing of image files
TheStageMaker
Posts: 7
Joined: Tue Jul 12, 2016 8:49 pm

Castle of Illusion Font Texture .dat file (PS3)

Post by TheStageMaker »

Hello everyone. I'm trying to open the texture to edit the font file of the game castle of illusion PS3 version, which seems to be a dds file dxt 5 with alpha channel and mip maps, but should be otherwise. Could someone check for me, thanks.

dat file (PS3)

dds file (PC)
TheUkrainianBard
Posts: 121
Joined: Sun May 01, 2016 10:06 pm

Re: Castle of Illusion Font Texture .dat file (PS3)

Post by TheUkrainianBard »

Header is different, but data is valid 2048x2048 DXT5 with mipmaps.
TheStageMaker
Posts: 7
Joined: Tue Jul 12, 2016 8:49 pm

Re: Castle of Illusion Font Texture .dat file (PS3)

Post by TheStageMaker »

TheUkrainianBard wrote:Header is different, but data is valid 2048x2048 DXT5 with mipmaps.


OK, I'll change the header to see if it works

Thanks