Quantic Dream Sample Thread
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Quantic Dream Sample Thread
Here's the sample for the PS2 version.
Here's the sample for the Xbox version.
And that's all I was able to gather. There's a PC version of the game available, but I won't get into it just now.
Here's the sample for the Xbox version.
And that's all I was able to gather. There's a PC version of the game available, but I won't get into it just now.
Last edited by AnonBaiter on Thu Jul 14, 2016 2:25 am, edited 1 time in total.
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
Thanks! Does it work with the .idx files too(Xbox version)?
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
The idx wasn't useful
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
Oh...
Well I should have another sample coming soon...
Well I should have another sample coming soon...
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
Okay, here are the samples for the PS2 version:
COM_CONT_PS2
DATABANK_PS2
DBANKIDX_PS2
Since I presume there are files inside these files(for example "DATABANK"), I think it's possible to figure it out...
COM_CONT_PS2
DATABANK_PS2
DBANKIDX_PS2
Since I presume there are files inside these files(for example "DATABANK"), I think it's possible to figure it out...
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
"data" is ok but it's really just data and not files to extract, you will have thousands of "things".
Code: Select all
idstring "DATABANK"
get VER long
get SIZE long
get FILES long
get DUMMY long # 1
get INFO_SIZE long
get DUMMY long
for i = 0 < FILES
get SIZE long
get DUMMY short
get DUMMY short
get ZERO long
get OFFSET long
log "" OFFSET SIZE
next i
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
Okay so I just got an error:
log "" OFFSET SIZE
Other than that, nothing wrong here(it also works on the Xbox files). I'll give you the PARTITIO/DBRAW files soon.
log "" OFFSET SIZE
Other than that, nothing wrong here(it also works on the Xbox files). I'll give you the PARTITIO/DBRAW files soon.
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
PARTITIO is just a container for VAG audio with frequency and channels at the end ("HEADER__").
I don't know what's the INTERLEAVE value, you have to find it on your own.
This script covers also the other formats:
I don't know what's the INTERLEAVE value, you have to find it on your own.
This script covers also the other formats:
Code: Select all
set NAME string ""
get FILESIZE asize
for CHUNK_OFFSET = 0 != FILESIZE
getdstring CHUNK_TYPE 8
get CHUNK_VER long
get CHUNK_SIZE long
savepos CHUNK_OFFSET
math BASE_OFF = CHUNK_OFFSET
math CHUNK_OFFSET + CHUNK_SIZE
if CHUNK_TYPE == "PARTITIO"
math OFFSET = BASE_OFF
math OFFSET x 0x800
math SIZE = CHUNK_OFFSET
math SIZE - OFFSET
elif CHUNK_TYPE == "HEADER__"
get DUMMY long
get DUMMY long
get DUMMY byte
get FREQUENCY long
get BITS long
get CHANNELS long
math INTERLEAVE = 0x12800 # ???
callfunction DUMP_VAG
elif CHUNK_TYPE == "DATABANK"
get FILES long
get DUMMY long # 1
get INFO_SIZE long
get DUMMY long
for i = 0 < FILES
get SIZE long
get DUMMY short
get DUMMY short
get ZERO long
get OFFSET long
math OFFSET + BASE_OFF
log "" OFFSET SIZE
next i
elif CHUNK_TYPE == "DBRAW___"
get FILES long
get DUMMY long
get DUMMY long
get DUMMY long
savepos BASE_OFF
xmath BASE_OFF "BASE_OFF + (FILES * (4 + 4))"
math BASE_OFF x 0x100
for i = 0 < FILES
get DUMMY long
get OFFSET long
putarray 0 i OFFSET
next i
putarray 0 i CHUNK_OFFSET
for i = 0 < FILES
getarray OFFSET 0 i
math i + 1
getarray SIZE 0 i
math SIZE - OFFSET
math OFFSET + BASE_OFF
log "" OFFSET SIZE
next
endif
goto CHUNK_OFFSET
next
# you must provide the following values: OFFSET SIZE FREQUENCY CHANNELS and INTERLEAVE
startfunction DUMP_VAG
putvarchr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
put 0x64685353 long MEMORY_FILE
put 0x18 long MEMORY_FILE
put 0x10 long MEMORY_FILE
put FREQUENCY long MEMORY_FILE
put CHANNELS long MEMORY_FILE
put INTERLEAVE long MEMORY_FILE
put 0 long MEMORY_FILE
put 0xffffffff long MEMORY_FILE
put 0x64625353 long MEMORY_FILE
put SIZE long MEMORY_FILE
append
log MEMORY_FILE OFFSET SIZE
append
get SIZE asize MEMORY_FILE
log NAME 0 SIZE MEMORY_FILE
endfunction
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
Oh yeah, I almost forgot:
PARTITIO_XBOX
These ones contain XBOX ADPCM files.
Oh yeah, and about these PS2 ADPCM files I got out of this script, looks like I found out that the cause for the incorrect output of some files it's that it's not because of the interleave, but rather they are actually mono files(000000000000092f.par). I just had to edit the resulting .ss2 file using an hex editor(offset 0x10).
Also you don't need to worry about the little clicks that are plaguing the entire audio file. That's because the audio data seem to have separated segments that are stored between 0x160 length blocks each:
It's also the same for the XBOX .par files, only this time it's about 0x520/0x524 in length:
In other words there are a bunch of zeroes ending with extra bytes on them. They can even be separate files altogether.
But leaving that aside, I've uploaded an attachment that's been triggering a few errors. It's from the PS2 version.
PARTITIO_XBOX
These ones contain XBOX ADPCM files.
Oh yeah, and about these PS2 ADPCM files I got out of this script, looks like I found out that the cause for the incorrect output of some files it's that it's not because of the interleave, but rather they are actually mono files(000000000000092f.par). I just had to edit the resulting .ss2 file using an hex editor(offset 0x10).
Also you don't need to worry about the little clicks that are plaguing the entire audio file. That's because the audio data seem to have separated segments that are stored between 0x160 length blocks each:
Code: Select all
00024EA0 22 F6 DE EF F2 22 EF EB 47 02 40 12 BE 0E 15 2D "öÞïò"ïëG.@.¾..-
00024EB0 FF 04 0F 00 E5 FD 21 D4 26 02 FE 0E 0F 01 31 0E ÿ...åý!Ô&.þ...1.
00024EC0 F0 0F 12 12 FF DD 33 F0 27 02 CC 6D E1 EE EE 0F ð...ÿÝ3ð'.Ìmáîî.
00024ED0 24 54 CD 70 F3 F2 30 F2 00 00 00 00 00 00 00 00 $TÍpóò0ò........
00024EE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024EF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024F90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024FA0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024FB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024FC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024FD0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024FE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00024FF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00025000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00025010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00025020 00 00 00 00 00 00 00 00 01 00 00 00 00 00 C0 40 ..............À@
00025030 00 00 40 41 00 00 00 00 46 02 22 02 0D F0 0D 01 ..@A....F."..ð..
00025040 00 E1 03 EE CF 30 23 FE 26 02 FF EC 21 3E F1 11 .á.îÏ0#þ&.ÿì!>ñ.
00025050 E1 D0 40 45 21 1F FD 22 46 02 1E F0 20 D0 FF 3D áÐ@E!.ý"F..ð Ðÿ=
It's also the same for the XBOX .par files, only this time it's about 0x520/0x524 in length:
Code: Select all
00012AB0 65 01 40 83 AA 68 03 A8 20 D9 BB 0A E5 FC 28 00 e.@ƒªh.¨ Ù».åü(.
00012AC0 99 9A 31 F8 AB 91 BF 29 33 00 18 01 65 22 23 53 ™š1ø«‘¿)3...e"#S
00012AD0 13 E9 AC 43 33 33 24 01 42 02 31 04 9A B8 DF 09 .é¬C33$.B.1.š¸ß.
00012AE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012AF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012B90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012BA0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012BB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012BC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012BD0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012BE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012BF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012C90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012CA0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012CB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012CC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012CD0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012CE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012CF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012D90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012DA0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012DB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012DC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012DD0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012DE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012DF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012E90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012EA0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012EB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012EC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012ED0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012EE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012EF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012F90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012FA0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012FB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012FC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012FD0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012FE0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00012FF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00013000 01 00 00 00 52 13 C0 40 52 13 40 41 00 00 00 00 ....R.À@R.@A....
00013010 8E 10 30 00 C8 AC 20 02 A9 A9 A9 AB 10 88 E1 AD Ž.0.Ȭ .©©©«.ˆá.
00013020 CC AB C9 BC AA 20 21 01 20 73 45 33 01 31 92 8A ̫ɼª !. sE3.1’Š
In other words there are a bunch of zeroes ending with extra bytes on them. They can even be separate files altogether.
But leaving that aside, I've uploaded an attachment that's been triggering a few errors. It's from the PS2 version.
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Re: Fahrenheit/Indigo Prophecy (PS2/XBOX) - .DAT/.IDM/.D**
Yeah it's a bit chaotic.
The xbox adpcm data starts from 0x810 but it sounds correctly only for few seconds.
Anyway I don't think I can do much more on this, but at least you have a parser
The xbox adpcm data starts from 0x810 but it sounds correctly only for few seconds.
Anyway I don't think I can do much more on this, but at least you have a parser
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Re: Quantic Dream Sample Thread
Okay so in honor of the upcoming sample for the next Quantic Dream game, I decided to rename the thread to Quantic Dream Sample Thread.
Here are all the samples I've got from Heavy Rain:
https://mega.nz/#F!Zds1QKaI!mpoPFUnV9ADzEaRTdzr7kw
Here are all the samples I've got from Heavy Rain:
https://mega.nz/#F!Zds1QKaI!mpoPFUnV9ADzEaRTdzr7kw
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Re: Quantic Dream Sample Thread
There are no references to the archived files in the DEP file while the SDAT one (that probably contains the index) is probably encrypted.
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Re: Quantic Dream Sample Thread
Is there any way to even decrypt those SDAT files?
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Re: Quantic Dream Sample Thread
With the full game, personal interest and patience... everything is possible
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Re: Quantic Dream Sample Thread
Yes those sdat's can be easily decrypted on pc.
look for TrueAncestor_EDAT_Rebuilder_v1.45b
look for TrueAncestor_EDAT_Rebuilder_v1.45b
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Re: Quantic Dream Sample Thread
Thanks chrrox for the solution. It worked on all SDATs and one EDAT(I managed to find the key through an app I had out of my HDD).
Feel free to rename these to .sdat if you wish, although I might have renamed those files to a .sdat container. I don't remember exactly when I did it...
Feel free to rename these to .sdat if you wish, although I might have renamed those files to a .sdat container. I don't remember exactly when I did it...
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Re: Quantic Dream Sample Thread
And here are the samples for Beyond Two Souls:
https://mega.nz/#F!ZQ13WTBJ!TG5PqmAhAUFYXgnRAO1Tmw
The SDAT files are all decrypted.
https://mega.nz/#F!ZQ13WTBJ!TG5PqmAhAUFYXgnRAO1Tmw
The SDAT files are all decrypted.
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Re: Quantic Dream Sample Thread
Do I have to bump this thread or do I have to edit the script myself? I'm betting for the latter since I might as well do some experiments to see if those decrypted .sdat/.edat files are actually working(the data for these .sdat/.edat index files start at the offset 0x22, and their structure is somewhat different).