[3DS] Taiko no Tatsujin - Chibi Dragon (*.lmt)

Textures, recreate headers, conversions, algorithms and parsing of image files
DarkSynopsis
Posts: 11
Joined: Thu May 05, 2016 8:51 am

[3DS] Taiko no Tatsujin - Chibi Dragon (*.lmt)

Post by DarkSynopsis »

Would appreciate some help converting .lmt files from this game, when I crack open the file in a HEX Editor it seems to be a .png but if I trim to the PNG section I end up with a scrambled image.

Image

Image

Most I've found on .lmt seems to be tied to animation data for Resident Evil? nothing about image files.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [3DS] Taiko no Tatsujin - Chibi Dragon (*.lmt)

Post by aluigi »

In the meantime this is the script to read the fields and extract the PNG:

Code: Select all

get NUM long
for i = 0 < NUM
    get DUMMY1 long
    get DUMMY2 long
    get DUMMY3 long
    get DUMMY4 long
    get DUMMY5 long
next i
get FILES long
for i = 0 < FILES
    get SIZE long
    savepos OFFSET
    log "" OFFSET SIZE
    math OFFSET + SIZE
    goto OFFSET
next i
I hope someone else will solve the doubt of the strange colors/format because this is not my field.