Would appreciate some help converting .lmt files from this game, when I crack open the file in a HEX Editor it seems to be a .png but if I trim to the PNG section I end up with a scrambled image.
Most I've found on .lmt seems to be tied to animation data for Resident Evil? nothing about image files.
[3DS] Taiko no Tatsujin - Chibi Dragon (*.lmt)
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Re: [3DS] Taiko no Tatsujin - Chibi Dragon (*.lmt)
In the meantime this is the script to read the fields and extract the PNG:
I hope someone else will solve the doubt of the strange colors/format because this is not my field.
Code: Select all
get NUM long
for i = 0 < NUM
get DUMMY1 long
get DUMMY2 long
get DUMMY3 long
get DUMMY4 long
get DUMMY5 long
next i
get FILES long
for i = 0 < FILES
get SIZE long
savepos OFFSET
log "" OFFSET SIZE
math OFFSET + SIZE
goto OFFSET
next i