Plugin for unity,udk

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Plugin for unity,udk

Post by Sankar »

Hello aluigi

I need your permission.I want to import the models,animations,vfx,skeletons and texture files from moba games.The names are league of legends,Dota 2,Heroes of the storm,Arena of fate and Infinite crisis.With the help of everyone from zenhax,xentax and facepunch i was able to decompress the resources from all of these games.But there is no plugin to import them.I only have four softwares udk,unity,unreal engine 4 and blender.SO i need your permission.Could you please help me regarding this matter.If you provide me permission then i will provide you the files.please don't lock this topic untill you say Yes or No.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Plugin for unity,udk

Post by aluigi »

It seems a complicated and long task but not impossible.
Basically the extraction of the 4 games was ok as far as I understand and now you want to:
- read/open the data (view textures and models)
- import the data in an engine for creating a game?!

Don't post files for the moment, I guess the only choice would be to open a topic for each game in the 3d/2d section but let's wait first if someone has suggestions.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Plugin for unity,udk

Post by Sankar »

Ok then i will wait.

Thanks for your co-operation aluigi
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Plugin for unity,udk

Post by Sankar »

Hello aluigi still no one hasn't helped me yet.what should i do.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Plugin for unity,udk

Post by aluigi »

Waiting... and in the meantime searching on google any topic on forums where there are discussions about those games like zenhax, xentax, facepunch and so on because there are for sure bits of information about how to open some of the extracted files of some games.
After one week, when you have collected all the links with the most important information and status of the research on these games, post the links here and we will check what to do next.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Plugin for unity,udk

Post by Sankar »

Hello aluigi

I have got an idea.you don't have to create a plugin instead could you please make a simple little tool to change the file extensions of the model,animation,skeleton,textures,vfx files.Please reply to me if you can help or not.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Plugin for unity,udk

Post by Sankar »

Hello aluigi

I said that you don't have to create plugin to import 3d models,animations and vfx files but instead will it be possible for you to create a 3d tool
to change the file extension of the 3d model,skeleton,animation,vfx files.Please reply to me as i am talking with you after one week
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Plugin for unity,udk

Post by aluigi »

Eh eh eh would be nice if everything is so simple :)
Have you collected information from the existent threads?
Ninja
Posts: 2
Joined: Sun Jul 31, 2016 7:35 pm

Re: Plugin for unity,udk

Post by Ninja »

I would greatly appreciate progress on this; just as a game developer.

A universal 3d plugin would expedite my ability to make quick unity prototypes for unreal quality games without having to export and import them into the other file formats.

Furthermore, we can experiment with different lighting effects that are constantly uploaded to unity nearly every other day. Might be a good idea to see what should be wrapped to C++.

Finally, as a Virtual Reality developer, my test app is done in unity. I really want to test my Killing Floor 2 augmented reality app, but I need the assets from the game. A simple plugin would allow me to just drag and drop all the assets into my project; instead of wasting time converting each one... important if I want to use game world models since there's a LOT of them.