.raw files

Codecs, formats, encoding/decoding of game audio, video and music
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by BL4CK0UT »

Hello Everyone, i'm new here, I was wondering if anyone know of a program to open the CFC.DIG file , From Racjin games like: Naruto uzumakii chronicles 1 and 2 , bleach blade battlers 2, Fullmetal Alchemist 2: Curse of the Crimson Elixir. Thanks.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by Ekey »

aluigi wrote:You can use this script for creating 2 small files of 2 megabytes from the big archive file:
http://aluigi.org/bms/filecutter.bms

Zip them and upload them on the forum or on mega/sendspace/mediafire or any other file hosting.
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by BL4CK0UT »

Ekey wrote:
aluigi wrote:You can use this script for creating 2 small files of 2 megabytes from the big archive file:
http://aluigi.org/bms/filecutter.bms

Zip them and upload them on the forum or on mega/sendspace/mediafire or any other file hosting.



oK
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by BL4CK0UT »

Ekey wrote:
aluigi wrote:You can use this script for creating 2 small files of 2 megabytes from the big archive file:
http://aluigi.org/bms/filecutter.bms

Zip them and upload them on the forum or on mega/sendspace/mediafire or any other file hosting.



Hey man , Sorry for the delay , my PC is too shitty today,anyways, here is the file http://www.mediafire.com/download/1r2f3 ... k0/CFC.zip
aluigi
Site Admin
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Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by aluigi »

aluigi
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Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by aluigi »

Regarding the extracted files:
The folder is the type of data while in the filename you have the sequential ID, what I think it's the frequency (don't know) and what I think it's the number of channels.
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by BL4CK0UT »

aluigi wrote:Regarding the extracted files:
The folder is the type of data while in the filename you have the sequential ID, what I think it's the frequency (don't know) and what I think it's the number of channels.


MAAAAAAN :o , Thank so much , :D
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by BL4CK0UT »

Man , i opened the files in PS and all the files are like that
aluigi
Site Admin
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Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by aluigi »

They are audio, I guess.
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by BL4CK0UT »

I tried to play the RAW files on MFaudio but the files have just a noise.
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

PS2 Naruto Uzumaki Chronicles 2 CFC.DIG file

Post by BL4CK0UT »

hello everyone , i need a help with RAW files from the CFC.dig file of Naruto uzumaki chronicles 2 , Idk if the raw files are audio or texture, i tried to open it on Photoshop CS5 but don't have any or something like that , and i tried to open it on MFaudio but the files have just a noise .

first folder with the raw files : http://www.mediafire.com/download/54s3tajdcd91ep9/0.zip
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: .raw files

Post by AnonBaiter »

At best, some of the files seem to be audio files.
For example, the file 00000237_51136_1.raw contains the usual PS2 soundbanks(.BD, .HD). "How did you know that?", you ask? Well, I use an hex editor program that gives the insight of what a file looks like.
As for the rest though, I'm not sure.
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: .raw files

Post by BL4CK0UT »

AnonBaiter wrote:At best, some of the files seem to be audio files.
For example, the file 00000237_51136_1.raw contains the usual PS2 soundbanks(.BD, .HD). "How did you know that?", you ask? Well, I use an hex editor program that gives the insight of what a file looks like.
As for the rest though, I'm not sure.


how i can open or extract that file?
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: .raw files

Post by AnonBaiter »

Look for vgmtoolbox and download the latest version.
If you have vgmtoolbox then Misc. Tools >> xSF Tools >> PSF2 >> PSF2 Data Finder >> Drag-and-drop the file.
While extracting, a folder is automatically created in the same directory as the file. Inside the folder, you will see the extracted files.

Also, here's my tip: it's always useful to look at the files using a hex editor program(there are tons of them, so just choose which one you can use). Just by looking at them through an image editor won't work.
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: .raw files

Post by BL4CK0UT »

AnonBaiter wrote:Look for vgmtoolbox and download the latest version.
If you have vgmtoolbox then Misc. Tools >> xSF Tools >> PSF2 >> PSF2 Data Finder >> Drag-and-drop the file.
While extracting, a folder is automatically created in the same directory as the file. Inside the folder, you will see the extracted files.

Also, here's my tip: it's always useful to look at the files using a hex editor program(there are tons of them, so just choose which one you can use). Just by looking at them through an image editor won't work.


the file extraction with VGMtoolbox don't worked. and idk how to use the HxD to extract
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: .raw files

Post by AnonBaiter »

BL4CK0UT wrote:the file extraction with VGMtoolbox don't worked.
You might be doing something wrong. Did you drag-and-drop the file into it? If so then check if there is a folder that has the same filename, if not then you might have used the wrong file.

BL4CK0UT wrote:and idk how to use the HxD to extract
You don't even need to extract it by using HxD. At least the program shows how an actual file looks like, just pick a file on it and see all the data within it. Now try to identify it.
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: .raw files

Post by BL4CK0UT »

AnonBaiter wrote:
BL4CK0UT wrote:the file extraction with VGMtoolbox don't worked.
You might be doing something wrong. Did you drag-and-drop the file into it? If so then check if there is a folder that has the same filename, if not then you might have used the wrong file.

BL4CK0UT wrote:and idk how to use the HxD to extract
You don't even need to extract it by using HxD. At least the program shows how an actual file looks like, just pick a file on it and see all the data within it. Now try to identify it.


I draged all the raw files but no success . don't appear any folder .
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: .raw files

Post by AnonBaiter »

If I recall correctly some of the .raw files have those text strings on them, such as "IECS". See if you can pick the biggest file and find the text string(IECS) on HxD.

If it is, then it's the usual PS2 soundbank data. If it isn't, then you should try another one.
BL4CK0UT
Posts: 36
Joined: Wed Jun 15, 2016 4:17 pm

Re: .raw files

Post by BL4CK0UT »

AnonBaiter wrote:If I recall correctly some of the .raw files have those text strings on them, such as "IECS". See if you can pick the biggest file and find the text string(IECS) on HxD.

If it is, then it's the usual PS2 soundbank data. If it isn't, then you should try another one.


I tried with 8 files but any of those have the text strings.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: .raw files

Post by AnonBaiter »

BL4CK0UT wrote:I tried with 8 files but any of those have the text strings.

Well if you found those files with the "IECS" string then try those files on vgmtoolbox.