[Request] Witcher 3 .redcloth

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

[Request] Witcher 3 .redcloth

Post by thePWA »

Requesting for help with an extractor for any meshes in .redcloth format. Would like to be able to get the meshes and UV intact but it would be awesome if any sort of weights or rigging can be grabbed as well.

Samples can be downloaded here https://www.dropbox.com/s/6hjii8mo18bk5 ... h.zip?dl=0
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: [Request] Witcher 3 .redcloth

Post by thePWA »

I didn't realize this is a tough format to crack. Could anyone look into this? Maybe these need file information stored elsewhere?
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: [Request] Witcher 3 .redcloth

Post by thePWA »

anyone?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: [Request] Witcher 3 .redcloth

Post by id-daemon »

These files are NOT models. And i think there are some tools to convert Witcher 3 models already
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: [Request] Witcher 3 .redcloth

Post by thePWA »

id-daemon wrote:These files are NOT models. And i think there are some tools to convert Witcher 3 models already

Thanks for the info. Unfortunately the current Witcher 3 tools do not support the .redcloth parts which are apparently used by a third of Geralt's armor and a high number of NPC parts. So I guess these don't contain any info about cloth meshes or point to where/how the cloth is generated then?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: [Request] Witcher 3 .redcloth

Post by id-daemon »

They can contain some info about cloth. But nothing as meshes, UVs, weights or rigging. It probably just very general info how the cloth is generated.